Andri Yngvason
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1384ab99d2
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FAQ: Answer some questions
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2020-03-28 16:58:13 +00:00 |
Andri Yngvason
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2bb17c8215
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Blit the whole frame when a new client connects
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2020-03-28 15:20:59 +00:00 |
Andri Yngvason
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e7586e8753
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Only copy the damaged region from GPU
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2020-03-28 15:05:04 +00:00 |
Andri Yngvason
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1ebd9a7647
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damage: Respect frame boundaries
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2020-03-28 14:34:12 +00:00 |
Andri Yngvason
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b6ca7aff8c
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Join process_frame() and update_vnc()
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2020-03-28 14:09:29 +00:00 |
Andri Yngvason
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bfbc81bf04
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Use GPU damage checker
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2020-03-28 13:07:33 +00:00 |
Andri Yngvason
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52c18ffe23
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damage: Add asynchronous damage checking
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2020-03-28 13:05:59 +00:00 |
Andri Yngvason
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7f5431d922
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Move rendering calls into frame-capture
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2020-03-28 11:44:40 +00:00 |
Andri Yngvason
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c91816f247
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Implement damage buffer conversion
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2020-03-28 10:59:21 +00:00 |
Andri Yngvason
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b0a6b6bd2a
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renderer: Swap FPOs rather than textures
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2020-03-28 10:59:21 +00:00 |
Andri Yngvason
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f0fa12425b
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shaders: damage: Flip vertically
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2020-03-28 10:59:21 +00:00 |
Andri Yngvason
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222d636bc7
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shaders: Fix damage vertex shader
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2020-03-28 10:59:21 +00:00 |
Andri Yngvason
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ae90348ece
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renderer: Save previous rendered frame rather than previous imported frame
We can't keep dmabufs very long.
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2020-03-26 21:43:35 +00:00 |
Andri Yngvason
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b5f1ff0898
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renderer: Render to texture
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2020-03-26 18:49:37 +00:00 |
Andri Yngvason
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7e709c23e9
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renderer: Add damage renderer
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2020-03-25 23:21:11 +00:00 |
Andri Yngvason
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6536cbd56f
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renderer: Add damage shaders
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2020-03-25 23:21:11 +00:00 |
Andri Yngvason
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557f0f365b
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renderer: Set up texture bindings on render()
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2020-03-25 21:27:57 +00:00 |
Andri Yngvason
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a8fd0d6765
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renderer: Show error when linking shaders fails
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2020-03-25 21:07:36 +00:00 |
Andri Yngvason
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996729f9bb
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renderer: Show error message when shader compilation failse
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2020-03-25 20:44:54 +00:00 |
Andri Yngvason
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13216fa507
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renderer: Add u_tex1 to shaders
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2020-03-25 20:26:15 +00:00 |
Andri Yngvason
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49c584f80d
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renderer: Move shader setup into render()
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2020-03-24 22:57:02 +00:00 |
Andri Yngvason
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4da96d0dc1
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renderer: Split buffer import and rendering
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2020-03-24 22:48:13 +00:00 |
Andri Yngvason
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9d058c85ce
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Renderer: Keep last texture
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2020-03-24 22:07:49 +00:00 |
Andri Yngvason
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b39e7535ee
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renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
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2020-03-24 19:17:23 +00:00 |
Andri Yngvason
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a12ce12ba6
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Exit when compositor goes away
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2020-03-22 20:29:13 +00:00 |
Andri Yngvason
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32fa2a3d29
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README: Upgrade build instructions to include aml
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2020-03-21 17:00:49 +00:00 |
Andri Yngvason
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26cef852b6
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Replace libuv with aml
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2020-03-21 16:46:10 +00:00 |
Andri Yngvason
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cdccafa2b5
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README: Add installation instructions for archlinux
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2020-03-21 16:43:02 +00:00 |
Andri Yngvason
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b4fad7e5ac
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README: Add build dependency package list for archlinux
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2020-03-21 16:38:34 +00:00 |
Andri Yngvason
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9509544cf9
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README: Clean up build dependencies for fedora
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2020-03-21 16:31:55 +00:00 |
Andri Yngvason
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ed62d20d2a
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Merge pull request #20 from cherusk/fed_deps
doc: giving explicit build deps for fedora 31
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2020-03-15 18:36:10 +00:00 |
Matthias Tafelmeier
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d30cd08f74
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doc: giving explicit build deps for fedora 31
Proven on working build.
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2020-03-15 19:28:05 +01:00 |
Andri Yngvason
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7ea17d04aa
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Apply output transformation to pointer coordinates
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2020-03-07 14:19:02 +00:00 |
Andri Yngvason
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e8279e57f5
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Apply output transform to damage hint coordinates
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2020-03-07 14:15:09 +00:00 |
Andri Yngvason
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8ff7128714
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output: Add coordinate transformations
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2020-03-07 14:13:59 +00:00 |
Andri Yngvason
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433ee722ec
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render: Implement rest of transforms
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2020-03-07 12:16:01 +00:00 |
Andri Yngvason
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c32993d87d
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Use transformed geometry for frame buffers
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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9642e086d8
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render: Set glViewport based on output transform
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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e01f75bfbd
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output: Add functions to get transformed geometry
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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35ffc2dac7
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output: Add transform
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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a3d4189a0b
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render: Add output transforms
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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a327a2f6dd
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render: Add 2D projections
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2020-03-05 18:46:27 +00:00 |
Andri Yngvason
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1bf618a098
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render: Fetch uniform locations in one place
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2020-03-05 18:20:54 +00:00 |
Andri Yngvason
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6b3b448405
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render: Move shader_program into shader struct
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2020-03-05 18:14:50 +00:00 |
Andri Yngvason
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1e6c89d9a9
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output: Use non-scaled geometry
This fixes #16
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2020-03-04 21:40:33 +00:00 |
Andri Yngvason
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a70a2b1bc4
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pointer: Remove output position from coordinates
This is no longer required as the input is mapped to the output in the
compositor.
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2020-02-21 23:28:36 +00:00 |
Andri Yngvason
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10e5c08752
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Map input to the selected output
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2020-02-21 23:28:33 +00:00 |
Andri Yngvason
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345d1d054a
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Release 0.1.0
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2020-02-21 23:07:50 +00:00 |
Andri Yngvason
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56f099e505
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FAQ: Use bold style for questions
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2020-02-21 22:41:47 +00:00 |
Andri Yngvason
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7416afe593
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FAQ: Add directions for mod-key passthrough
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2020-02-21 22:39:22 +00:00 |