render: Set glViewport based on output transform
parent
e01f75bfbd
commit
9642e086d8
|
@ -22,6 +22,7 @@
|
|||
#include <wayland-client.h>
|
||||
|
||||
struct dmabuf_frame;
|
||||
struct output;
|
||||
|
||||
enum renderer_input_type {
|
||||
RENDERER_INPUT_FB,
|
||||
|
@ -33,9 +34,7 @@ struct renderer {
|
|||
EGLSurface surface;
|
||||
EGLContext context;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
enum wl_output_transform transform;
|
||||
const struct output* output;
|
||||
|
||||
GLint read_format;
|
||||
GLint read_type;
|
||||
|
@ -47,8 +46,7 @@ struct renderer {
|
|||
} shader;
|
||||
};
|
||||
|
||||
int renderer_init(struct renderer* self, uint32_t width, uint32_t height,
|
||||
enum wl_output_transform transform,
|
||||
int renderer_init(struct renderer* self, const struct output* output,
|
||||
enum renderer_input_type input_type);
|
||||
void renderer_destroy(struct renderer* self);
|
||||
|
||||
|
|
|
@ -781,9 +781,8 @@ int main(int argc, char* argv[])
|
|||
enum renderer_input_type renderer_input_type =
|
||||
fcbackend == FRAME_CAPTURE_BACKEND_DMABUF ?
|
||||
RENDERER_INPUT_DMABUF : RENDERER_INPUT_FB;
|
||||
if (renderer_init(&self.renderer, self.selected_output->width,
|
||||
self.selected_output->height,
|
||||
WL_OUTPUT_TRANSFORM_NORMAL, renderer_input_type) < 0) {
|
||||
if (renderer_init(&self.renderer, self.selected_output,
|
||||
renderer_input_type) < 0) {
|
||||
log_error("Failed to initialise renderer\n");
|
||||
goto failure;
|
||||
}
|
||||
|
|
24
src/render.c
24
src/render.c
|
@ -31,6 +31,7 @@
|
|||
#include "logging.h"
|
||||
#include "render.h"
|
||||
#include "dmabuf.h"
|
||||
#include "output.h"
|
||||
#include "config.h"
|
||||
|
||||
#define MAYBE_UNUSED __attribute__((unused))
|
||||
|
@ -367,8 +368,7 @@ void renderer_destroy(struct renderer* self)
|
|||
eglTerminate(self->display);
|
||||
}
|
||||
|
||||
int renderer_init(struct renderer* self, uint32_t width, uint32_t height,
|
||||
enum wl_output_transform transform,
|
||||
int renderer_init(struct renderer* self, const struct output* output,
|
||||
enum renderer_input_type input_type)
|
||||
{
|
||||
if (!eglBindAPI(EGL_OPENGL_ES_API))
|
||||
|
@ -414,8 +414,8 @@ int renderer_init(struct renderer* self, uint32_t width, uint32_t height,
|
|||
return -1;
|
||||
|
||||
EGLint surf_attr[] = {
|
||||
EGL_WIDTH, width,
|
||||
EGL_HEIGHT, height,
|
||||
EGL_WIDTH, output->width,
|
||||
EGL_HEIGHT, output->width,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
|
@ -450,13 +450,13 @@ int renderer_init(struct renderer* self, uint32_t width, uint32_t height,
|
|||
self->shader.u_tex = glGetUniformLocation(self->shader.program, "u_tex");
|
||||
self->shader.u_proj = glGetUniformLocation(self->shader.program, "u_proj");
|
||||
|
||||
self->width = width;
|
||||
self->height = height;
|
||||
self->transform = transform;
|
||||
self->output = output;
|
||||
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &self->read_format);
|
||||
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &self->read_type);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glViewport(0, 0,
|
||||
output_get_transformed_width(output),
|
||||
output_get_transformed_height(output));
|
||||
gl_clear();
|
||||
|
||||
return 0;
|
||||
|
@ -528,7 +528,7 @@ int render_dmabuf_frame(struct renderer* self, struct dmabuf_frame* frame)
|
|||
|
||||
glUniform1i(self->shader.u_tex, 0);
|
||||
|
||||
const float* proj = transforms[self->transform];
|
||||
const float* proj = transforms[self->output->transform];
|
||||
glUniformMatrix2fv(self->shader.u_proj, 1, GL_FALSE, proj);
|
||||
|
||||
gl_render();
|
||||
|
@ -562,7 +562,7 @@ int render_framebuffer(struct renderer* self, const void* addr, uint32_t format,
|
|||
|
||||
glUniform1i(self->shader.u_tex, 0);
|
||||
|
||||
const float* proj = transforms[self->transform];
|
||||
const float* proj = transforms[self->output->transform];
|
||||
glUniformMatrix2fv(self->shader.u_proj, 1, GL_FALSE, proj);
|
||||
|
||||
gl_render();
|
||||
|
@ -576,8 +576,8 @@ int render_framebuffer(struct renderer* self, const void* addr, uint32_t format,
|
|||
void render_copy_pixels(struct renderer* self, void* dst, uint32_t y,
|
||||
uint32_t height)
|
||||
{
|
||||
assert(y + height <= self->height);
|
||||
assert(y + height <= self->output->height);
|
||||
|
||||
glReadPixels(0, y, self->width, height, self->read_format,
|
||||
glReadPixels(0, y, self->output->width, height, self->read_format,
|
||||
self->read_type, dst);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue