renderer: Swap FPOs rather than textures
parent
f0fa12425b
commit
b0a6b6bd2a
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@ -32,6 +32,7 @@ enum renderer_input_type {
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struct renderer_fbo {
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GLuint rbo;
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GLuint fbo;
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GLuint tex;
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};
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struct renderer {
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@ -43,11 +44,10 @@ struct renderer {
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GLint read_format;
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GLint read_type;
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struct renderer_fbo frame_fbo;
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struct renderer_fbo damage_fbo;
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struct renderer_fbo frame_fbo[2];
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int frame_index;
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GLuint tex[2];
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int tex_index;
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struct renderer_fbo damage_fbo;
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struct {
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GLuint program;
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82
src/render.c
82
src/render.c
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@ -386,22 +386,16 @@ void gl_draw(void)
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glDisableVertexAttribArray(1);
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}
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void renderer_swap_textures(struct renderer* self)
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void renderer_swap(struct renderer* self)
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{
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self->tex_index ^= 1;
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GLuint tex = self->tex[self->tex_index];
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, tex, 0);
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assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
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self->frame_index ^= 1;
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}
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void render_frame(struct renderer* self)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo.fbo);
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renderer_swap(self);
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renderer_swap_textures(self);
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glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo[self->frame_index].fbo);
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glUseProgram(self->frame_shader.program);
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@ -420,9 +414,9 @@ void render_damage(struct renderer* self)
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glBindFramebuffer(GL_FRAMEBUFFER, self->damage_fbo.fbo);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, self->tex[self->tex_index]);
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glBindTexture(GL_TEXTURE_2D, self->frame_fbo[self->frame_index].tex);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, self->tex[!self->tex_index]);
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glBindTexture(GL_TEXTURE_2D, self->frame_fbo[!self->frame_index].tex);
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glUseProgram(self->damage_shader.program);
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@ -438,6 +432,8 @@ void destroy_fbo(struct renderer_fbo* fbo)
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{
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glDeleteFramebuffers(1, &fbo->fbo);
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glDeleteRenderbuffers(1, &fbo->rbo);
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if (fbo->tex)
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glDeleteTextures(1, &fbo->tex);
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}
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int create_fbo(struct renderer_fbo* dst, GLint format, uint32_t width,
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@ -464,26 +460,26 @@ int create_fbo(struct renderer_fbo* dst, GLint format, uint32_t width,
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dst->fbo = fbo;
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dst->rbo = rbo;
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dst->tex = 0;
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return 0;
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}
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int create_textured_fbo(struct renderer_fbo* dst, uint32_t width,
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uint32_t height, GLuint tex)
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int create_textured_fbo(struct renderer_fbo* dst, GLint format, uint32_t width,
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uint32_t height)
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{
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GLuint rbo = 0;
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glGenRenderbuffers(1, &rbo);
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glBindRenderbuffer(GL_RENDERBUFFER, rbo);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width,
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height);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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GLuint tex = 0;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format,
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GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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GLuint fbo = 0;
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER,
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GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT,
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GL_RENDERBUFFER, rbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, tex, 0);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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@ -495,31 +491,19 @@ int create_textured_fbo(struct renderer_fbo* dst, uint32_t width,
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}
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dst->fbo = fbo;
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dst->rbo = rbo;
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dst->rbo = 0;
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dst->tex = tex;
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return 0;
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}
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GLuint create_texture_attachment(GLint format, uint32_t width, uint32_t height)
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{
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GLuint tex = 0;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format,
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GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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return tex;
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}
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void renderer_destroy(struct renderer* self)
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{
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glDeleteProgram(self->frame_shader.program);
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eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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destroy_fbo(&self->frame_fbo);
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glDeleteTextures(ARRAY_LEN(self->tex), self->tex);
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destroy_fbo(&self->frame_fbo[1]);
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destroy_fbo(&self->frame_fbo[0]);
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eglDestroyContext(self->display, self->context);
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eglTerminate(self->display);
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}
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@ -581,17 +565,16 @@ int renderer_init(struct renderer* self, const struct output* output,
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uint32_t tf_width = output_get_transformed_width(output);
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uint32_t tf_height = output_get_transformed_height(output);
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self->tex[0] = create_texture_attachment(GL_RGBA, tf_width, tf_height);
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self->tex[1] = create_texture_attachment(GL_RGBA, tf_width, tf_height);
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if (create_textured_fbo(&self->frame_fbo[0], GL_RGBA, tf_width, tf_height) < 0)
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goto frame_fbo_failure_0;
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if (create_textured_fbo(&self->frame_fbo, tf_width, tf_height,
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self->tex[0]) < 0)
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goto frame_fbo_failure;
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if (create_textured_fbo(&self->frame_fbo[1], GL_RGBA, tf_width, tf_height) < 0)
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goto frame_fbo_failure_1;
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if (create_fbo(&self->damage_fbo, GL_R8_EXT, tf_width, tf_height) < 0)
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goto damage_fbo_failure;
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glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo.fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo[0].fbo);
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switch (input_type) {
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case RENDERER_INPUT_DMABUF:
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@ -640,9 +623,10 @@ damage_shader_failure:
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frame_shader_failure:
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destroy_fbo(&self->damage_fbo);
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damage_fbo_failure:
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destroy_fbo(&self->frame_fbo);
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frame_fbo_failure:
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glDeleteTextures(ARRAY_LEN(self->tex), self->tex);
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destroy_fbo(&self->frame_fbo[1]);
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frame_fbo_failure_1:
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destroy_fbo(&self->frame_fbo[0]);
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frame_fbo_failure_0:
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late_extension_failure:
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make_current_failure:
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eglDestroyContext(self->display, self->context);
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@ -758,7 +742,7 @@ void renderer_read_pixels(struct renderer* self, void* dst, uint32_t y,
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void renderer_read_frame(struct renderer* self, void* dst, uint32_t y,
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uint32_t height)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo.fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo[self->frame_index].fbo);
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renderer_read_pixels(self, dst, y, height);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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