shaders: damage: Flip vertically
parent
222d636bc7
commit
f0fa12425b
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@ -5,6 +5,6 @@ varying vec2 v_texture;
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void main()
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{
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v_texture = texture;
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v_texture = vec2(texture.s, 1.0 - texture.t);
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gl_Position = vec4(pos, 0, 1);
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}
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