Commit Graph

264 Commits (6682324710d53c96a58e79967c89d8d5359eee26)

Author SHA1 Message Date
Andri Yngvason e00c492a05 Add dtrace probe infrastructure 2020-04-02 00:33:19 +00:00
Andri Yngvason dc7adf8f3b renderer: Use ATTR_INDEX_ constants for glEnableVertex* 2020-03-29 14:05:33 +00:00
Andri Yngvason e85f219aff Make sure damage buffer is properly aligned 2020-03-29 13:09:28 +00:00
Andri Yngvason b14a0b854b Rotate NeatVNC framebuffers rather than allocating new ones 2020-03-28 19:23:03 +00:00
Andri Yngvason e381c89378 FAQ: Fix typo 2020-03-28 16:59:31 +00:00
Andri Yngvason 1384ab99d2 FAQ: Answer some questions 2020-03-28 16:58:13 +00:00
Andri Yngvason 2bb17c8215 Blit the whole frame when a new client connects 2020-03-28 15:20:59 +00:00
Andri Yngvason e7586e8753 Only copy the damaged region from GPU 2020-03-28 15:05:04 +00:00
Andri Yngvason 1ebd9a7647 damage: Respect frame boundaries 2020-03-28 14:34:12 +00:00
Andri Yngvason b6ca7aff8c Join process_frame() and update_vnc() 2020-03-28 14:09:29 +00:00
Andri Yngvason bfbc81bf04 Use GPU damage checker 2020-03-28 13:07:33 +00:00
Andri Yngvason 52c18ffe23 damage: Add asynchronous damage checking 2020-03-28 13:05:59 +00:00
Andri Yngvason 7f5431d922 Move rendering calls into frame-capture 2020-03-28 11:44:40 +00:00
Andri Yngvason c91816f247 Implement damage buffer conversion 2020-03-28 10:59:21 +00:00
Andri Yngvason b0a6b6bd2a renderer: Swap FPOs rather than textures 2020-03-28 10:59:21 +00:00
Andri Yngvason f0fa12425b shaders: damage: Flip vertically 2020-03-28 10:59:21 +00:00
Andri Yngvason 222d636bc7 shaders: Fix damage vertex shader 2020-03-28 10:59:21 +00:00
Andri Yngvason ae90348ece renderer: Save previous rendered frame rather than previous imported frame
We can't keep dmabufs very long.
2020-03-26 21:43:35 +00:00
Andri Yngvason b5f1ff0898 renderer: Render to texture 2020-03-26 18:49:37 +00:00
Andri Yngvason 7e709c23e9 renderer: Add damage renderer 2020-03-25 23:21:11 +00:00
Andri Yngvason 6536cbd56f renderer: Add damage shaders 2020-03-25 23:21:11 +00:00
Andri Yngvason 557f0f365b renderer: Set up texture bindings on render() 2020-03-25 21:27:57 +00:00
Andri Yngvason a8fd0d6765 renderer: Show error when linking shaders fails 2020-03-25 21:07:36 +00:00
Andri Yngvason 996729f9bb renderer: Show error message when shader compilation failse 2020-03-25 20:44:54 +00:00
Andri Yngvason 13216fa507 renderer: Add u_tex1 to shaders 2020-03-25 20:26:15 +00:00
Andri Yngvason 49c584f80d renderer: Move shader setup into render() 2020-03-24 22:57:02 +00:00
Andri Yngvason 4da96d0dc1 renderer: Split buffer import and rendering 2020-03-24 22:48:13 +00:00
Andri Yngvason 9d058c85ce Renderer: Keep last texture 2020-03-24 22:07:49 +00:00
Andri Yngvason b39e7535ee renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
2020-03-24 19:17:23 +00:00
Andri Yngvason a12ce12ba6 Exit when compositor goes away 2020-03-22 20:29:13 +00:00
Andri Yngvason 32fa2a3d29 README: Upgrade build instructions to include aml 2020-03-21 17:00:49 +00:00
Andri Yngvason 26cef852b6 Replace libuv with aml 2020-03-21 16:46:10 +00:00
Andri Yngvason cdccafa2b5 README: Add installation instructions for archlinux 2020-03-21 16:43:02 +00:00
Andri Yngvason b4fad7e5ac README: Add build dependency package list for archlinux 2020-03-21 16:38:34 +00:00
Andri Yngvason 9509544cf9 README: Clean up build dependencies for fedora 2020-03-21 16:31:55 +00:00
Andri Yngvason ed62d20d2a
Merge pull request #20 from cherusk/fed_deps
doc: giving explicit build deps for fedora 31
2020-03-15 18:36:10 +00:00
Matthias Tafelmeier d30cd08f74 doc: giving explicit build deps for fedora 31
Proven on working build.
2020-03-15 19:28:05 +01:00
Andri Yngvason 7ea17d04aa Apply output transformation to pointer coordinates 2020-03-07 14:19:02 +00:00
Andri Yngvason e8279e57f5 Apply output transform to damage hint coordinates 2020-03-07 14:15:09 +00:00
Andri Yngvason 8ff7128714 output: Add coordinate transformations 2020-03-07 14:13:59 +00:00
Andri Yngvason 433ee722ec render: Implement rest of transforms 2020-03-07 12:16:01 +00:00
Andri Yngvason c32993d87d Use transformed geometry for frame buffers 2020-03-05 22:05:14 +00:00
Andri Yngvason 9642e086d8 render: Set glViewport based on output transform 2020-03-05 22:05:14 +00:00
Andri Yngvason e01f75bfbd output: Add functions to get transformed geometry 2020-03-05 22:05:14 +00:00
Andri Yngvason 35ffc2dac7 output: Add transform 2020-03-05 22:05:14 +00:00
Andri Yngvason a3d4189a0b render: Add output transforms 2020-03-05 22:05:14 +00:00
Andri Yngvason a327a2f6dd render: Add 2D projections 2020-03-05 18:46:27 +00:00
Andri Yngvason 1bf618a098 render: Fetch uniform locations in one place 2020-03-05 18:20:54 +00:00
Andri Yngvason 6b3b448405 render: Move shader_program into shader struct 2020-03-05 18:14:50 +00:00
Andri Yngvason 1e6c89d9a9 output: Use non-scaled geometry
This fixes #16
2020-03-04 21:40:33 +00:00