Andri Yngvason
83a226c439
Merge pull request #32 from myfreeweb/keymap
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More keymap stuff
2020-04-09 13:39:50 +00:00
Greg V
3f62295214
keyboard: rename keymap_len to keymap_size
2020-04-09 15:39:09 +03:00
Greg V
fa49aca45a
keyboard: check that write finished writing everything
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(Use loop to write until the end)
2020-04-09 15:38:13 +03:00
Greg V
ccc582cd58
keyboard: allocate shm with *actually* correct size
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strlen returns "the number of characters that precede the terminating NUL".
We do need to send the \0 byte, since xkbcommon on the receiving end
*is* expecting a C string. And e.g. wlroots does strlen+1.
2020-04-09 15:37:18 +03:00
Andri Yngvason
14d62d0029
Fix transformations
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This fixes #29
2020-04-09 11:50:48 +00:00
Andri Yngvason
58a181ccbc
Redesign update/rendering loop
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Every change to the framebuffer is now copied into a single buffer
inside a single callback. This simplifies things a lot, and might even
perform better.
2020-04-07 23:37:31 +00:00
Andri Yngvason
b39655df15
Merge pull request #31 from myfreeweb/shmem
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Fix keyboard shared memory, use memfd/SHM_ANON
2020-04-05 23:37:01 +00:00
Greg V
d610076614
shm: support memfd and SHM_ANON
2020-04-06 02:07:25 +03:00
Greg V
720b127dee
keyboard: allocate shm with correct size
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This was working on Linux because shm_open there returns a regular file,
but this is required on FreeBSD where shm_open returns a memory-backed fd.
2020-04-06 00:26:22 +03:00
Andri Yngvason
be401b5e4a
Report error when binding to address fails
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This fixes #21
2020-04-04 22:38:23 +00:00
Andri Yngvason
6e521a07a0
Merge frames rather than dropping them when encoder is too slow
2020-04-04 21:03:49 +00:00
Andri Yngvason
238c196e6b
Capture a new frame immediately when a client requests a whole frame
2020-04-04 15:01:38 +00:00
Andri Yngvason
ee4917f200
Make sure that frames being written to are not in use by the encoder
2020-04-04 13:14:07 +00:00
Andri Yngvason
06ea9db40e
util: latency_report: Add sending fbs to report
2020-04-03 23:12:03 +00:00
Andri Yngvason
6c91b38205
Add script to run perf trace with USDT
2020-04-02 20:49:12 +00:00
Andri Yngvason
b215df32a8
Create a script for processing trace data
2020-04-02 20:11:45 +00:00
Andri Yngvason
8ce312e9eb
renderer: Add dtrace probes
2020-04-02 00:55:18 +00:00
Andri Yngvason
075680994e
screencopy: Add dtrace probes
2020-04-02 00:34:00 +00:00
Andri Yngvason
e00c492a05
Add dtrace probe infrastructure
2020-04-02 00:33:19 +00:00
Andri Yngvason
dc7adf8f3b
renderer: Use ATTR_INDEX_ constants for glEnableVertex*
2020-03-29 14:05:33 +00:00
Andri Yngvason
e85f219aff
Make sure damage buffer is properly aligned
2020-03-29 13:09:28 +00:00
Andri Yngvason
b14a0b854b
Rotate NeatVNC framebuffers rather than allocating new ones
2020-03-28 19:23:03 +00:00
Andri Yngvason
e381c89378
FAQ: Fix typo
2020-03-28 16:59:31 +00:00
Andri Yngvason
1384ab99d2
FAQ: Answer some questions
2020-03-28 16:58:13 +00:00
Andri Yngvason
2bb17c8215
Blit the whole frame when a new client connects
2020-03-28 15:20:59 +00:00
Andri Yngvason
e7586e8753
Only copy the damaged region from GPU
2020-03-28 15:05:04 +00:00
Andri Yngvason
1ebd9a7647
damage: Respect frame boundaries
2020-03-28 14:34:12 +00:00
Andri Yngvason
b6ca7aff8c
Join process_frame() and update_vnc()
2020-03-28 14:09:29 +00:00
Andri Yngvason
bfbc81bf04
Use GPU damage checker
2020-03-28 13:07:33 +00:00
Andri Yngvason
52c18ffe23
damage: Add asynchronous damage checking
2020-03-28 13:05:59 +00:00
Andri Yngvason
7f5431d922
Move rendering calls into frame-capture
2020-03-28 11:44:40 +00:00
Andri Yngvason
c91816f247
Implement damage buffer conversion
2020-03-28 10:59:21 +00:00
Andri Yngvason
b0a6b6bd2a
renderer: Swap FPOs rather than textures
2020-03-28 10:59:21 +00:00
Andri Yngvason
f0fa12425b
shaders: damage: Flip vertically
2020-03-28 10:59:21 +00:00
Andri Yngvason
222d636bc7
shaders: Fix damage vertex shader
2020-03-28 10:59:21 +00:00
Andri Yngvason
ae90348ece
renderer: Save previous rendered frame rather than previous imported frame
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We can't keep dmabufs very long.
2020-03-26 21:43:35 +00:00
Andri Yngvason
b5f1ff0898
renderer: Render to texture
2020-03-26 18:49:37 +00:00
Andri Yngvason
7e709c23e9
renderer: Add damage renderer
2020-03-25 23:21:11 +00:00
Andri Yngvason
6536cbd56f
renderer: Add damage shaders
2020-03-25 23:21:11 +00:00
Andri Yngvason
557f0f365b
renderer: Set up texture bindings on render()
2020-03-25 21:27:57 +00:00
Andri Yngvason
a8fd0d6765
renderer: Show error when linking shaders fails
2020-03-25 21:07:36 +00:00
Andri Yngvason
996729f9bb
renderer: Show error message when shader compilation failse
2020-03-25 20:44:54 +00:00
Andri Yngvason
13216fa507
renderer: Add u_tex1 to shaders
2020-03-25 20:26:15 +00:00
Andri Yngvason
49c584f80d
renderer: Move shader setup into render()
2020-03-24 22:57:02 +00:00
Andri Yngvason
4da96d0dc1
renderer: Split buffer import and rendering
2020-03-24 22:48:13 +00:00
Andri Yngvason
9d058c85ce
Renderer: Keep last texture
2020-03-24 22:07:49 +00:00
Andri Yngvason
b39e7535ee
renderer: Use FBO instead of pbuffer
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This is in preperation for damage checking on the GPU
2020-03-24 19:17:23 +00:00
Andri Yngvason
a12ce12ba6
Exit when compositor goes away
2020-03-22 20:29:13 +00:00
Andri Yngvason
32fa2a3d29
README: Upgrade build instructions to include aml
2020-03-21 17:00:49 +00:00
Andri Yngvason
26cef852b6
Replace libuv with aml
2020-03-21 16:46:10 +00:00