D65, the natural whitepoint that wlsunset assumes, is defined on
illuminant D, which simulates daylight with atmospheric effects.
However, we used planckian locus for all values under 6500 K, which
meant that there was a significant jump in color - specifically, a
sudden reduction in green and blue - as we started reducing the color
temperature.
Instead, we purely use illuminant D down to 4000 K where it is well
defined. Below 4000 K, illuminant D starts unintentionally approaching
the planckian locus, before finally breaking completely at 2000 K. We
extend the boundary of illuminant D to 2500 K and perform a
sine-smoothed transition to planckian locus from 4000 K to 2500 K to
extend the range of wlsunset down to 1667 K, where planckian locus ends
and we finally give up.
The end-result is a smooth transition along all valid temperature
values, with no sudden jumps as we had before. However, we do end up
with slightly greener/bluer colors than earlier. We'll have to see how
that holds up.
Clang cannot decide how it wishes to handle implicit-fallthrough, with
different solutions across different versions, which presents a problem
on FreeBSD where several majors of clang remain relevant.
Disable implicit-fallthrough until clang has figured out what it wants
to do in life.
calc_sun reported sun trajectory in seconds since the start of a UTC
day, as they would occur for the specified UTC day. The caller would
then add the UTC timestamp for the start of a UTC day to these numbers.
This lead to complications, as e.g. a sunrise in China would be a
negative value, as it occurred in the last UTC day.
Futhermore, the start of a UTC day was used to signal the need for new
sun calculations. This would lead to recalculations to possibly occur
after its results were needed, such as after sunrise when the target
longitude deviated significantly from the prime meridian.
To fix this, we apply longitude time correction to the start of day
calculation. This way recalculation will occur on the start of the
longitude local day, close midnight for the observer.
We also remove the longitude time correction from calc_sun, so that it
simply returning the number of seconds since the start of the local day
of the observer. The caller then adds the start of the longitude local
day to get the final numbers.
The sun trajectory calculation previously emitted garbage if midnight
sun or polar night phenomena was in effect. To fix this, the calculation
is overhauled to report if the computation failed, and if so, which
specific phenomena was the cause.
Timing recalulation uses this information to change out of the normal
state that uses the four sun position timings, into a static state where
wlsunset simply waits a day at a time for a normal sun trajectory
pattern to be restored. In this state, a fixedc high/low temperature is
set as appropriate for the phenomena.
A transition phase replicating the previous day's sunrise is used to
smooth out entry into a midnight sun, which would otherwise cause a
jarring instant-daylight setting.
Low-to-high animation runs from sunrise to sunrise+duration. However,
high-to-low animation ran from sunset to sunset+duration.
Run high-to-low animation at sunset-duration to sunset.
The compiler is confused by the circular switch, and thinks that temp
might become uniniitalized. This is clearly false, as it is set at all
switch breaks.
Silence the warning by explicitly initializing it to zero.
Add a SPEEDRUN define which, if set, will run wlsunset at 200x
super-realtime to aid testing.
Sleep timing calculations were approximated and often off. These have
been adjusted from testing using the SPEEDRUN feature.