Use illuminant D for the majority of temperatures
D65, the natural whitepoint that wlsunset assumes, is defined on illuminant D, which simulates daylight with atmospheric effects. However, we used planckian locus for all values under 6500 K, which meant that there was a significant jump in color - specifically, a sudden reduction in green and blue - as we started reducing the color temperature. Instead, we purely use illuminant D down to 4000 K where it is well defined. Below 4000 K, illuminant D starts unintentionally approaching the planckian locus, before finally breaking completely at 2000 K. We extend the boundary of illuminant D to 2500 K and perform a sine-smoothed transition to planckian locus from 4000 K to 2500 K to extend the range of wlsunset down to 1667 K, where planckian locus ends and we finally give up. The end-result is a smooth transition along all valid temperature values, with no sudden jumps as we had before. However, we do end up with slightly greener/bluer colors than earlier. We'll have to see how that holds up.master
parent
49ad3ce7a8
commit
bcbca9e065
37
color_math.c
37
color_math.c
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@ -71,9 +71,17 @@ enum sun_condition calc_sun(struct tm *tm, double latitude, struct sun *sun) {
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condition(latitude, decl) : NORMAL;
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}
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/*
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* Illuminant D, or daylight locus, is is a "standard illuminant" used to
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* describe natural daylight. It is on this locus that D65, the whitepoint used
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* by most monitors and assumed by wlsunset, is defined.
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*
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* This approximation is strictly speaking only well-defined between 4000K and
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* 25000K, but we stretch it a bit further down for transition purposes.
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*/
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static int illuminant_d(int temp, double *x, double *y) {
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// https://en.wikipedia.org/wiki/Standard_illuminant#Illuminant_series_D
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if (temp >= 4000 && temp <= 7000) {
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if (temp >= 2500 && temp <= 7000) {
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*x = 0.244063 +
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0.09911e3 / temp +
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2.9678e6 / pow(temp, 2) -
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@ -91,7 +99,15 @@ static int illuminant_d(int temp, double *x, double *y) {
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return 0;
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}
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/*
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* Planckian locus, or black body locus, describes the color of a black body at
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* a certain temperatures. This is not entirely equivalent to daylight due to
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* atmospheric effects.
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*
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* This approximation is only valid from 1667K to 25000K.
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*/
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static int planckian_locus(int temp, double *x, double *y) {
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// https://en.wikipedia.org/wiki/Planckian_locus#Approximation
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if (temp >= 1667 && temp <= 4000) {
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*x = -0.2661239e9 / pow(temp, 3) -
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0.2343589e6 / pow(temp, 2) +
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@ -164,10 +180,23 @@ void calc_whitepoint(int temp, double *rw, double *gw, double *bw) {
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}
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double x = 1.0, y = 1.0;
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if (temp > 1667 && temp <= 6500) {
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planckian_locus(temp, &x, &y);
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} else if (temp >= 6500 && temp <= 25000) {
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if (temp >= 25000) {
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illuminant_d(25000, &x, &y);
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} else if (temp >= 4000) {
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illuminant_d(temp, &x, &y);
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} else if (temp >= 2500) {
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double x1, y1, x2, y2;
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illuminant_d(temp, &x1, &y1);
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planckian_locus(temp, &x2, &y2);
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double factor = (4000 - temp) / 1500;
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double sinefactor = (cos(M_PI*factor) + 1.0) / 2.0;
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x = x1 * sinefactor + x2 * (1.0 - sinefactor);
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y = y1 * sinefactor + y2 * (1.0 - sinefactor);
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} else if (temp >= 1667) {
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planckian_locus(temp, &x, &y);
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} else {
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planckian_locus(1667, &x, &y);
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}
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double z = 1.0 - x - y;
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