Commit Graph

87 Commits (ef91f040f9aaa350c6c70d91e1e0a60591447158)

Author SHA1 Message Date
Andri Yngvason ef91f040f9 buffer: Use create_immed 2020-06-23 21:50:55 +00:00
Andri Yngvason a43fdd4779 buffer: Add DMA-BUFs 2020-06-23 18:30:08 +00:00
Andri Yngvason 473ce5eb23 buffer: Add buffer type to interface 2020-06-23 17:20:43 +00:00
Andri Yngvason fe136fcd29 Create hash based damage checker 2020-06-21 17:53:13 +00:00
Andri Yngvason 1f229c3129 Add utilities for managing output transforms 2020-06-21 14:02:19 +00:00
Andri Yngvason 49a2d578d9 Create pixman renderer 2020-06-21 11:54:46 +00:00
Andri Yngvason 47a8dc8040 buffer: Leave pixman out of buffers 2020-06-20 21:43:35 +00:00
Andri Yngvason 4740967bfd Extract pixel format conversion into own file 2020-06-20 21:42:29 +00:00
Andri Yngvason 5e5806fcf6 Render using pixman 2020-06-20 21:07:58 +00:00
Andri Yngvason 03114c80e2 Create a buffer abstraction 2020-06-20 20:58:14 +00:00
Andri Yngvason 8eb6658162 Create a unit test for the damage checker 2020-05-10 12:21:10 +00:00
Andri Yngvason bacae1b515 Add some unit test macros 2020-05-10 12:21:10 +00:00
Andri Yngvason 4f5933c07f dmabuf: Limit rate to 30 FPS 2020-05-03 19:58:50 +00:00
Andri Yngvason 06a249897b dmabuf: Show a debug message when frames are held for too long. 2020-04-26 14:14:06 +00:00
Andri Yngvason 36f0480038 time-util return uint64_t from gettime_ms() 2020-04-26 13:37:37 +00:00
Andri Yngvason 1e53e5e45e timeutil: Add timespec conversion helpers 2020-04-26 13:32:08 +00:00
Andri Yngvason 9d6310cb14 dmabuf: Remove rate limiting 2020-04-26 10:39:58 +00:00
Andri Yngvason 2b6b863eb1 Add copyright notice to strlcpy.h 2020-04-12 13:09:57 +00:00
Andri Yngvason f9deca5c9c shm: Add copyright notice
Putting a proper license on this to appease package maintainers.
2020-04-12 13:08:42 +00:00
Andri Yngvason 238c196e6b Capture a new frame immediately when a client requests a whole frame 2020-04-04 15:01:38 +00:00
Andri Yngvason e00c492a05 Add dtrace probe infrastructure 2020-04-02 00:33:19 +00:00
Andri Yngvason 52c18ffe23 damage: Add asynchronous damage checking 2020-03-28 13:05:59 +00:00
Andri Yngvason 7f5431d922 Move rendering calls into frame-capture 2020-03-28 11:44:40 +00:00
Andri Yngvason c91816f247 Implement damage buffer conversion 2020-03-28 10:59:21 +00:00
Andri Yngvason b0a6b6bd2a renderer: Swap FPOs rather than textures 2020-03-28 10:59:21 +00:00
Andri Yngvason ae90348ece renderer: Save previous rendered frame rather than previous imported frame
We can't keep dmabufs very long.
2020-03-26 21:43:35 +00:00
Andri Yngvason b5f1ff0898 renderer: Render to texture 2020-03-26 18:49:37 +00:00
Andri Yngvason 7e709c23e9 renderer: Add damage renderer 2020-03-25 23:21:11 +00:00
Andri Yngvason 6536cbd56f renderer: Add damage shaders 2020-03-25 23:21:11 +00:00
Andri Yngvason 557f0f365b renderer: Set up texture bindings on render() 2020-03-25 21:27:57 +00:00
Andri Yngvason 13216fa507 renderer: Add u_tex1 to shaders 2020-03-25 20:26:15 +00:00
Andri Yngvason 49c584f80d renderer: Move shader setup into render() 2020-03-24 22:57:02 +00:00
Andri Yngvason 4da96d0dc1 renderer: Split buffer import and rendering 2020-03-24 22:48:13 +00:00
Andri Yngvason 9d058c85ce Renderer: Keep last texture 2020-03-24 22:07:49 +00:00
Andri Yngvason b39e7535ee renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
2020-03-24 19:17:23 +00:00
Andri Yngvason 26cef852b6 Replace libuv with aml 2020-03-21 16:46:10 +00:00
Andri Yngvason 8ff7128714 output: Add coordinate transformations 2020-03-07 14:13:59 +00:00
Andri Yngvason 9642e086d8 render: Set glViewport based on output transform 2020-03-05 22:05:14 +00:00
Andri Yngvason e01f75bfbd output: Add functions to get transformed geometry 2020-03-05 22:05:14 +00:00
Andri Yngvason 35ffc2dac7 output: Add transform 2020-03-05 22:05:14 +00:00
Andri Yngvason a3d4189a0b render: Add output transforms 2020-03-05 22:05:14 +00:00
Andri Yngvason a327a2f6dd render: Add 2D projections 2020-03-05 18:46:27 +00:00
Andri Yngvason 1bf618a098 render: Fetch uniform locations in one place 2020-03-05 18:20:54 +00:00
Andri Yngvason 6b3b448405 render: Move shader_program into shader struct 2020-03-05 18:14:50 +00:00
Andri Yngvason e5512114f8 render: Only compile the shader that is being used 2020-02-11 21:55:05 +00:00
Andri Yngvason e6b1ca8044 keyboard: Assign state to keys rather than symbols
The keys are pressed and released, not the symbols. This fixes tracking
of the state of a key through modifier changes. E.g. A capital 'A' may
be received from the client while the shift key is pressed, but if the
shift key is released before the 'a' key, the 'a' symbol is generated.
2020-01-25 13:19:08 +00:00
Andri Yngvason ec7fee42c5 Create an integer set data structure 2020-01-25 13:17:24 +00:00
Andri Yngvason a1ee09386a pointer: Add output position to absolute coordinates
This fixes mouse issues when there are multiple outputs
2020-01-24 21:14:29 +00:00
Andri Yngvason 7eaece7c0a Restructure input initialisation 2020-01-24 20:56:47 +00:00
Andri Yngvason d0bee5c651 output: Add function to find display by name 2020-01-24 20:18:37 +00:00