Andri Yngvason
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b0a6b6bd2a
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renderer: Swap FPOs rather than textures
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2020-03-28 10:59:21 +00:00 |
Andri Yngvason
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ae90348ece
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renderer: Save previous rendered frame rather than previous imported frame
We can't keep dmabufs very long.
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2020-03-26 21:43:35 +00:00 |
Andri Yngvason
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b5f1ff0898
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renderer: Render to texture
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2020-03-26 18:49:37 +00:00 |
Andri Yngvason
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7e709c23e9
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renderer: Add damage renderer
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2020-03-25 23:21:11 +00:00 |
Andri Yngvason
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6536cbd56f
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renderer: Add damage shaders
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2020-03-25 23:21:11 +00:00 |
Andri Yngvason
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557f0f365b
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renderer: Set up texture bindings on render()
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2020-03-25 21:27:57 +00:00 |
Andri Yngvason
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a8fd0d6765
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renderer: Show error when linking shaders fails
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2020-03-25 21:07:36 +00:00 |
Andri Yngvason
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996729f9bb
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renderer: Show error message when shader compilation failse
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2020-03-25 20:44:54 +00:00 |
Andri Yngvason
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13216fa507
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renderer: Add u_tex1 to shaders
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2020-03-25 20:26:15 +00:00 |
Andri Yngvason
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49c584f80d
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renderer: Move shader setup into render()
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2020-03-24 22:57:02 +00:00 |
Andri Yngvason
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4da96d0dc1
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renderer: Split buffer import and rendering
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2020-03-24 22:48:13 +00:00 |
Andri Yngvason
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9d058c85ce
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Renderer: Keep last texture
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2020-03-24 22:07:49 +00:00 |
Andri Yngvason
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b39e7535ee
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renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
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2020-03-24 19:17:23 +00:00 |
Andri Yngvason
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433ee722ec
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render: Implement rest of transforms
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2020-03-07 12:16:01 +00:00 |
Andri Yngvason
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c32993d87d
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Use transformed geometry for frame buffers
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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9642e086d8
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render: Set glViewport based on output transform
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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a3d4189a0b
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render: Add output transforms
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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a327a2f6dd
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render: Add 2D projections
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2020-03-05 18:46:27 +00:00 |
Andri Yngvason
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1bf618a098
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render: Fetch uniform locations in one place
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2020-03-05 18:20:54 +00:00 |
Andri Yngvason
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6b3b448405
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render: Move shader_program into shader struct
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2020-03-05 18:14:50 +00:00 |
Dan Shick
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4ad4c712b2
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Fix shader path, meson doesn't include trailing slash in prefix
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2020-02-11 18:41:59 -05:00 |
Andri Yngvason
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e5512114f8
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render: Only compile the shader that is being used
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2020-02-11 21:55:05 +00:00 |
Andri Yngvason
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c274c81fa3
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Install shader files
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2020-02-11 21:09:30 +00:00 |
Andri Yngvason
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a8d49f3022
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render: Define constants for attribute indices
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2020-02-11 20:32:04 +00:00 |
Andri Yngvason
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4b3be2c972
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render: Load shaders from files
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2020-02-11 19:55:31 +00:00 |
Andri Yngvason
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3c4b81862b
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render: Create a function to read a shader from a file
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2020-02-11 19:55:31 +00:00 |
Andri Yngvason
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b744e2410e
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Handle more pixel formats
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2020-01-14 21:44:07 +00:00 |
Andri Yngvason
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b07de643ab
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render: Try to do proper cleanup on egl
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2019-10-11 22:18:56 +00:00 |
Andri Yngvason
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ddaea0ceab
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Add some code for rendering screencopy frames
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2019-10-10 21:28:07 +00:00 |
Andri Yngvason
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1132dd6a3c
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render: Add a function to render plain framebuffer
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2019-10-09 22:37:46 +00:00 |
Andri Yngvason
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8cc00dd5eb
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render: rename shader_program -> dmabuf_shader_program
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2019-10-09 22:00:01 +00:00 |
Andri Yngvason
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af1307b420
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render: Use compatible pbuffer
Otherwise glReadPixels() will be bonkers.
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2019-10-09 20:53:11 +00:00 |
Andri Yngvason
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a52e1040a0
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Add license and copyright notice
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2019-10-08 18:41:23 +00:00 |
Andri Yngvason
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33772e0b94
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render: Fixup
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2019-10-06 20:54:59 +00:00 |
Andri Yngvason
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a52ff52fcf
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render: Move logging and struct to headers
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2019-10-06 18:50:47 +00:00 |
Andri Yngvason
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89dbbc5fc9
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render: Add header
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2019-10-06 17:14:53 +00:00 |
Andri Yngvason
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232b945ad0
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Wrap interface for wl-export-dmabuf
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2019-10-06 17:12:03 +00:00 |
Andri Yngvason
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0dceb98f79
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Add dmabuf import & render
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2019-10-06 14:08:52 +00:00 |
Andri Yngvason
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838570a4f9
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Create new VNC project
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2019-10-06 13:10:46 +00:00 |