wayvnc/src/render.c

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18 KiB
C
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/*
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* Copyright (c) 2019 - 2020 Andri Yngvason
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*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#include <wayland-client.h>
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#include <libdrm/drm_fourcc.h>
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#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "logging.h"
#include "render.h"
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#include "dmabuf.h"
#include "output.h"
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#include "config.h"
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#define MAYBE_UNUSED __attribute__((unused))
#define SHADER_PATH PREFIX "/share/wayvnc/shaders"
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enum {
ATTR_INDEX_POS = 0,
ATTR_INDEX_TEXTURE,
};
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#define ARRAY_LEN(a) (sizeof(a) / sizeof((a)[0]))
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#define XSTR(s) STR(s)
#define STR(s) #s
#define X_GL_EARLY_EXTENSIONS \
X(PFNEGLGETPLATFORMDISPLAYEXTPROC, eglGetPlatformDisplayEXT) \
X(PFNEGLDEBUGMESSAGECONTROLKHRPROC, eglDebugMessageControlKHR) \
X(PFNGLDEBUGMESSAGECALLBACKKHRPROC, glDebugMessageCallbackKHR) \
#define X_GL_LATE_EXTENSIONS \
X(PFNEGLCREATEIMAGEKHRPROC, eglCreateImageKHR) \
X(PFNEGLDESTROYIMAGEKHRPROC, eglDestroyImageKHR) \
X(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC, glEGLImageTargetTexture2DOES) \
#define X_GL_EXTENSIONS \
X_GL_EARLY_EXTENSIONS \
X_GL_LATE_EXTENSIONS \
#define X(type, name) type name;
X_GL_EXTENSIONS
#undef X
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static const float transforms[][4] = {
[WL_OUTPUT_TRANSFORM_NORMAL] = {
1.0f, 0.0f,
0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_90] = {
0.0f, -1.0f,
1.0f, 0.0f,
},
[WL_OUTPUT_TRANSFORM_180] = {
-1.0f, 0.0f,
0.0f, -1.0f,
},
[WL_OUTPUT_TRANSFORM_270] = {
0.0f, 1.0f,
-1.0f, 0.0f,
},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
-1.0f, 0.0f,
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0.0f, 1.0f,
},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
0.0f, -1.0f,
-1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f,
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0.0f, -1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, 1.0f,
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1.0f, 0.0f,
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},
};
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int gl_format_from_fourcc(GLenum* result, uint32_t format)
{
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switch (format) {
case DRM_FORMAT_XRGB8888:
case DRM_FORMAT_ARGB8888:
*result = GL_BGRA_EXT;
return 0;
case DRM_FORMAT_XBGR8888:
case DRM_FORMAT_ABGR8888:
*result = GL_RGBA;
return 0;
}
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return -1;
}
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static inline void* gl_load_single_extension(const char* name)
{
void* ext = eglGetProcAddress(name);
if (!ext)
log_debug("GL: Failed to load procedure: %s\n", name);
return ext;
}
static int gl_load_early_extensions(void)
{
#define X(type, name) \
name = gl_load_single_extension(XSTR(name)); \
if (!name) \
return -1;
X_GL_EARLY_EXTENSIONS
#undef X
return 0;
}
static int gl_load_late_extensions(void)
{
#define X(type, name) \
name = gl_load_single_extension(XSTR(name)); \
if (!name) \
return -1;
X_GL_LATE_EXTENSIONS
#undef X
return 0;
}
MAYBE_UNUSED
static void egl_log(EGLenum error, const char* command, EGLint msg_type,
EGLLabelKHR thread, EGLLabelKHR obj, const char *msg)
{
(void)error;
(void)msg_type;
(void)thread;
(void)obj;
log_debug("EGL: %s: %s\n", command, msg);
}
MAYBE_UNUSED
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
GLsizei len, const GLchar *msg, const void *user)
{
(void)src;
(void)type;
(void)id;
(void)severity;
(void)len;
(void)user;
log_debug("GLES2: %s\n", msg);
}
static void gl_debug_init()
{
#ifndef NDEBUG
static const EGLAttrib debug_attribs[] = {
EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE,
EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE,
EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE,
EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE,
EGL_NONE,
};
eglDebugMessageControlKHR(egl_log, debug_attribs);
glEnable(GL_DEBUG_OUTPUT_KHR);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
glDebugMessageCallbackKHR(gles2_log, NULL);
#endif
}
static void gl_shader_log(GLuint shader)
{
GLint len = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
char* log = malloc(len);
assert(log);
glGetShaderInfoLog(shader, len, &len, log);
fwrite(log, 1, len, stderr);
free(log);
}
static int gl_load_shader(GLuint* dst, const char* path, const char* source,
GLenum type)
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{
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
GLint is_compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &is_compiled);
if (!is_compiled) {
log_error("Failed to compile shader: %s\n", path);
gl_shader_log(shader);
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glDeleteShader(shader);
return -1;
}
*dst = shader;
return 0;
}
static char* read_file(const char* path)
{
FILE* stream = fopen(path, "r");
if (!stream)
return NULL;
size_t size = 4096;
size_t rsize = 0;
char* contents = malloc(size);
if (!contents)
goto alloc_failure;
while (1) {
rsize += fread(contents + rsize, 1, size - rsize, stream);
if (rsize < size)
break;
size *= 2;
contents = realloc(contents, size);
if (!contents)
goto read_failure;
}
if (ferror(stream))
goto read_failure;
if (rsize == size) {
contents = realloc(contents, size + 1);
if (!contents)
goto read_failure;
}
contents[rsize] = '\0';
fclose(stream);
return contents;
read_failure:
free(contents);
alloc_failure:
fclose(stream);
return NULL;
}
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static char* read_file_at_path(const char* prefix, const char* file)
{
char path[256];
snprintf(path, sizeof(path), "%s/%s", prefix, file);
path[sizeof(path) - 1] = '\0';
return read_file(path);
}
static int gl_load_shader_from_file(GLuint* dst, const char* file, GLenum type)
{
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char* source = read_file_at_path("shaders", file);
if (!source)
source = read_file_at_path(SHADER_PATH, file);
if (!source)
return -1;
int rc = gl_load_shader(dst, file, source, type);
free(source);
return rc;
}
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static int gl_compile_shader_program(GLuint* dst, const char* vertex_path,
const char* fragment_path)
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{
int rc = -1;
GLuint vertex, fragment;
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if (gl_load_shader_from_file(&vertex, vertex_path, GL_VERTEX_SHADER) < 0)
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return -1;
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if (gl_load_shader_from_file(&fragment, fragment_path,
GL_FRAGMENT_SHADER) < 0)
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goto fragment_failure;
GLuint program = glCreateProgram();
glAttachShader(program, vertex);
glAttachShader(program, fragment);
glBindAttribLocation(program, ATTR_INDEX_POS, "pos");
glBindAttribLocation(program, ATTR_INDEX_TEXTURE, "texture");
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glLinkProgram(program);
glDeleteShader(vertex);
glDeleteShader(fragment);
GLint is_linked = 0;
glGetProgramiv(program, GL_LINK_STATUS, &is_linked);
if (!is_linked) {
log_error("Failed to link shaders %s and %s\n", vertex_path,
fragment_path);
gl_shader_log(program);
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glDeleteProgram(program);
goto program_failure;
}
*dst = program;
rc = 0;
program_failure:
glDeleteShader(fragment);
fragment_failure:
glDeleteShader(vertex);
return rc;
}
void gl_clear(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
}
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void gl_draw(void)
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{
static const GLfloat s_vertices[4][2] = {
{ -1.0, 1.0 },
{ 1.0, 1.0 },
{ -1.0, -1.0 },
{ 1.0, -1.0 },
};
static const GLfloat s_positions[4][2] = {
{ 0, 0 },
{ 1, 0 },
{ 0, 1 },
{ 1, 1 },
};
gl_clear();
glVertexAttribPointer(ATTR_INDEX_POS, 2, GL_FLOAT, GL_FALSE, 0,
s_vertices);
glVertexAttribPointer(ATTR_INDEX_TEXTURE, 2, GL_FLOAT, GL_FALSE, 0,
s_positions);
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glEnableVertexAttribArray(ATTR_INDEX_POS);
glEnableVertexAttribArray(ATTR_INDEX_TEXTURE);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(ATTR_INDEX_TEXTURE);
glDisableVertexAttribArray(ATTR_INDEX_POS);
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}
void renderer_swap(struct renderer* self)
{
self->frame_index ^= 1;
}
void render_frame(struct renderer* self)
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{
renderer_swap(self);
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glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo[self->frame_index].fbo);
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glUseProgram(self->frame_shader.program);
glUniform1i(self->frame_shader.u_tex0, 0);
const float* proj = transforms[self->output->transform];
glUniformMatrix2fv(self->frame_shader.u_proj, 1, GL_FALSE, proj);
gl_draw();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void render_damage(struct renderer* self)
{
glBindFramebuffer(GL_FRAMEBUFFER, self->damage_fbo.fbo);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, self->frame_fbo[self->frame_index].tex);
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glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, self->frame_fbo[!self->frame_index].tex);
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glUseProgram(self->damage_shader.program);
glUniform1i(self->damage_shader.u_tex0, 0);
glUniform1i(self->damage_shader.u_tex1, 1);
gl_draw();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
void destroy_fbo(struct renderer_fbo* fbo)
{
glDeleteFramebuffers(1, &fbo->fbo);
glDeleteRenderbuffers(1, &fbo->rbo);
if (fbo->tex)
glDeleteTextures(1, &fbo->tex);
}
int create_fbo(struct renderer_fbo* dst, GLint format, uint32_t width,
uint32_t height)
{
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GLuint rbo = 0;
glGenRenderbuffers(1, &rbo);
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
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GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, rbo);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (status != GL_FRAMEBUFFER_COMPLETE) {
log_error("Framebuffer incomplete\n");
return -1;
}
dst->fbo = fbo;
dst->rbo = rbo;
dst->tex = 0;
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return 0;
}
int create_textured_fbo(struct renderer_fbo* dst, GLint format, uint32_t width,
uint32_t height)
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{
GLuint tex = 0;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format,
GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
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GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (status != GL_FRAMEBUFFER_COMPLETE) {
log_error("Framebuffer incomplete\n");
return -1;
}
dst->fbo = fbo;
dst->rbo = 0;
dst->tex = tex;
return 0;
}
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void renderer_destroy(struct renderer* self)
{
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glDeleteProgram(self->frame_shader.program);
eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
destroy_fbo(&self->frame_fbo[1]);
destroy_fbo(&self->frame_fbo[0]);
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eglDestroyContext(self->display, self->context);
eglTerminate(self->display);
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}
int renderer_init(struct renderer* self, const struct output* output,
enum renderer_input_type input_type)
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{
if (!eglBindAPI(EGL_OPENGL_ES_API))
return -1;
if (gl_load_early_extensions() < 0)
return -1;
gl_debug_init();
self->display =
eglGetPlatformDisplayEXT(EGL_PLATFORM_SURFACELESS_MESA,
EGL_DEFAULT_DISPLAY, NULL);
if (!self->display)
return -1;
if (!eglInitialize(self->display, NULL, NULL))
return -1;
static const EGLint cfg_attr[] = {
EGL_SURFACE_TYPE, 0,
EGL_ALPHA_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
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EGL_NONE
};
EGLConfig cfg;
EGLint cfg_count;
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if (!eglChooseConfig(self->display, cfg_attr, &cfg, 1, &cfg_count))
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return -1;
static const EGLint ctx_attr[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
self->context = eglCreateContext(self->display, cfg, EGL_NO_CONTEXT,
ctx_attr);
if (!self->context)
return -1;
if (!eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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self->context))
goto make_current_failure;
log_debug("%s\n", glGetString(GL_VERSION));
if (gl_load_late_extensions() < 0)
goto late_extension_failure;
uint32_t tf_width = output_get_transformed_width(output);
uint32_t tf_height = output_get_transformed_height(output);
if (create_textured_fbo(&self->frame_fbo[0], GL_RGBA, tf_width, tf_height) < 0)
goto frame_fbo_failure_0;
if (create_textured_fbo(&self->frame_fbo[1], GL_RGBA, tf_width, tf_height) < 0)
goto frame_fbo_failure_1;
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if (create_fbo(&self->damage_fbo, GL_R8_EXT, tf_width, tf_height) < 0)
goto damage_fbo_failure;
glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo[0].fbo);
switch (input_type) {
case RENDERER_INPUT_DMABUF:
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if (gl_compile_shader_program(&self->frame_shader.program,
"dmabuf-vertex.glsl",
"dmabuf-fragment.glsl") < 0)
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goto frame_shader_failure;
break;
case RENDERER_INPUT_FB:
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if (gl_compile_shader_program(&self->frame_shader.program,
"texture-vertex.glsl",
"texture-fragment.glsl") < 0)
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goto frame_shader_failure;
break;
}
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if (gl_compile_shader_program(&self->damage_shader.program,
"damage-vertex.glsl",
"damage-fragment.glsl") < 0)
goto damage_shader_failure;
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self->frame_shader.u_tex0 =
glGetUniformLocation(self->frame_shader.program, "u_tex0");
self->frame_shader.u_proj =
glGetUniformLocation(self->frame_shader.program, "u_proj");
self->damage_shader.u_tex0 =
glGetUniformLocation(self->damage_shader.program, "u_tex0");
self->damage_shader.u_tex1 =
glGetUniformLocation(self->damage_shader.program, "u_tex1");
self->output = output;
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &self->read_format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &self->read_type);
glViewport(0, 0,
output_get_transformed_width(output),
output_get_transformed_height(output));
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gl_clear();
return 0;
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damage_shader_failure:
glDeleteShader(self->frame_shader.program);
frame_shader_failure:
destroy_fbo(&self->damage_fbo);
damage_fbo_failure:
destroy_fbo(&self->frame_fbo[1]);
frame_fbo_failure_1:
destroy_fbo(&self->frame_fbo[0]);
frame_fbo_failure_0:
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late_extension_failure:
make_current_failure:
eglDestroyContext(self->display, self->context);
return -1;
}
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static inline void append_attr(EGLint* dst, int* i, EGLint name, EGLint value)
{
dst[*i] = name;
i[0] += 1;
dst[*i] = value;
i[0] += 1;
}
static void dmabuf_attr_append_planes(EGLint* dst, int* i,
struct dmabuf_frame* frame)
{
#define APPEND_PLANE_ATTR(n) \
if (frame->n_planes <= n) \
return; \
\
append_attr(dst, i, EGL_DMA_BUF_PLANE##n##_FD_EXT, frame->plane[n].fd); \
append_attr(dst, i, EGL_DMA_BUF_PLANE##n##_OFFSET_EXT, frame->plane[n].offset); \
append_attr(dst, i, EGL_DMA_BUF_PLANE##n##_PITCH_EXT, frame->plane[n].pitch); \
append_attr(dst, i, EGL_DMA_BUF_PLANE##n##_MODIFIER_LO_EXT, frame->plane[n].modifier); \
append_attr(dst, i, EGL_DMA_BUF_PLANE##n##_MODIFIER_HI_EXT, frame->plane[n].modifier >> 32); \
APPEND_PLANE_ATTR(0);
APPEND_PLANE_ATTR(1);
APPEND_PLANE_ATTR(2);
APPEND_PLANE_ATTR(3);
#undef APPEND_PLANE_ATTR
}
int render_dmabuf(struct renderer* self, struct dmabuf_frame* frame)
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{
int index = 0;
EGLint attr[6 + 10 * 4 + 1];
if (frame->n_planes == 0)
return -1;
append_attr(attr, &index, EGL_WIDTH, frame->width);
append_attr(attr, &index, EGL_HEIGHT, frame->height);
append_attr(attr, &index, EGL_LINUX_DRM_FOURCC_EXT, frame->format);
dmabuf_attr_append_planes(attr, &index, frame);
attr[index++] = EGL_NONE;
EGLImageKHR image =
eglCreateImageKHR(self->display, EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT, NULL, attr);
if (!image)
return -1;
GLuint tex = 0;
glGenTextures(1, &tex);
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glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
eglDestroyImageKHR(self->display, image);
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render_frame(self);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
glDeleteTextures(1, &tex);
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return 0;
}
int render_framebuffer(struct renderer* self, const void* addr, uint32_t format,
uint32_t width, uint32_t height, uint32_t stride)
{
GLuint tex = 0;
glGenTextures(1, &tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
GLenum gl_format;
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if (gl_format_from_fourcc(&gl_format, format) < 0)
return -1;
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / 4);
glTexImage2D(GL_TEXTURE_2D, 0, self->read_format, width, height, 0,
gl_format, GL_UNSIGNED_BYTE, addr);
glGenerateMipmap(GL_TEXTURE_2D);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
render_frame(self);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &tex);
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return 0;
}
void renderer_read_pixels(struct renderer* self, void* dst, uint32_t y,
uint32_t height)
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{
assert(y + height <= output_get_transformed_height(self->output));
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uint32_t width = output_get_transformed_width(self->output);
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GLint read_format, read_type;
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &read_format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type);
glReadPixels(0, y, width, height, read_format, read_type, dst);
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}
void renderer_read_frame(struct renderer* self, void* dst, uint32_t y,
uint32_t height)
{
glBindFramebuffer(GL_FRAMEBUFFER, self->frame_fbo[self->frame_index].fbo);
renderer_read_pixels(self, dst, y, height);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void renderer_read_damage(struct renderer* self, void* dst, uint32_t y,
uint32_t height)
{
glBindFramebuffer(GL_FRAMEBUFFER, self->damage_fbo.fbo);
renderer_read_pixels(self, dst, y, height);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}