Commit Graph

100 Commits (ce86f516991b2890f898f4c41f1e6df096d06f9d)

Author SHA1 Message Date
Andri Yngvason 14768ca6e3 pixels: Add function to convert from wl_shm format to fourcc 2020-07-16 18:09:18 +00:00
Andri Yngvason 184ed0a7ef Allow the user to adjust the FPS limit 2020-07-11 20:53:31 +00:00
Andri Yngvason 9d2e22b9bd pixels: Add copyright notice 2020-07-11 20:53:31 +00:00
Andri Yngvason 4c14c11de4 transform-util: Add copyright notice 2020-07-11 20:53:31 +00:00
Andri Yngvason 441079d2c5 util: Add copyright notice 2020-07-11 20:53:31 +00:00
Andri Yngvason b8df02838e pixman-renderer: Add copyright notice 2020-07-11 20:53:31 +00:00
Andri Yngvason ee3b6d74cf buffer: Add copyright notice 2020-07-11 20:53:31 +00:00
Andri Yngvason 7b6372ef49 damage-refinery: Add copyright notice 2020-07-11 20:53:31 +00:00
Andri Yngvason 2b522ee596 Remove frame-capture abstraction 2020-07-11 20:53:31 +00:00
Andri Yngvason b0ec79acf8 Move damage hints into buffer abstraction 2020-07-11 20:53:31 +00:00
Andri Yngvason 0615cd44c6 buffer: Add damage field 2020-07-11 20:53:31 +00:00
Andri Yngvason 0edaded063 Remove dead code 2020-07-11 20:53:30 +00:00
Andri Yngvason 3fc07f571d screencopy: Use linux-dmabuf if available 2020-07-11 20:52:01 +00:00
Andri Yngvason 4a21939b43 buffer: Use create_immed 2020-07-11 20:52:01 +00:00
Andri Yngvason 4fa019d31f buffer: Add DMA-BUFs 2020-07-11 20:52:01 +00:00
Andri Yngvason 480392e40c buffer: Add buffer type to interface 2020-07-11 20:52:01 +00:00
Andri Yngvason c515a29951 Create hash based damage checker 2020-07-11 20:52:01 +00:00
Andri Yngvason 6b1dc2e6c3 Add utilities for managing output transforms 2020-07-11 20:52:01 +00:00
Andri Yngvason 507b76dfbd Create pixman renderer 2020-07-11 20:52:01 +00:00
Andri Yngvason 29f1669d55 buffer: Leave pixman out of buffers 2020-07-11 20:52:01 +00:00
Andri Yngvason e65cae43c2 Extract pixel format conversion into own file 2020-07-11 20:52:01 +00:00
Andri Yngvason a6e1ba25ea Render using pixman 2020-07-11 20:52:00 +00:00
Andri Yngvason 4fb472f611 Create a buffer abstraction 2020-07-11 20:52:00 +00:00
Andri Yngvason 8eb6658162 Create a unit test for the damage checker 2020-05-10 12:21:10 +00:00
Andri Yngvason bacae1b515 Add some unit test macros 2020-05-10 12:21:10 +00:00
Andri Yngvason 4f5933c07f dmabuf: Limit rate to 30 FPS 2020-05-03 19:58:50 +00:00
Andri Yngvason 06a249897b dmabuf: Show a debug message when frames are held for too long. 2020-04-26 14:14:06 +00:00
Andri Yngvason 36f0480038 time-util return uint64_t from gettime_ms() 2020-04-26 13:37:37 +00:00
Andri Yngvason 1e53e5e45e timeutil: Add timespec conversion helpers 2020-04-26 13:32:08 +00:00
Andri Yngvason 9d6310cb14 dmabuf: Remove rate limiting 2020-04-26 10:39:58 +00:00
Andri Yngvason 2b6b863eb1 Add copyright notice to strlcpy.h 2020-04-12 13:09:57 +00:00
Andri Yngvason f9deca5c9c shm: Add copyright notice
Putting a proper license on this to appease package maintainers.
2020-04-12 13:08:42 +00:00
Andri Yngvason 238c196e6b Capture a new frame immediately when a client requests a whole frame 2020-04-04 15:01:38 +00:00
Andri Yngvason e00c492a05 Add dtrace probe infrastructure 2020-04-02 00:33:19 +00:00
Andri Yngvason 52c18ffe23 damage: Add asynchronous damage checking 2020-03-28 13:05:59 +00:00
Andri Yngvason 7f5431d922 Move rendering calls into frame-capture 2020-03-28 11:44:40 +00:00
Andri Yngvason c91816f247 Implement damage buffer conversion 2020-03-28 10:59:21 +00:00
Andri Yngvason b0a6b6bd2a renderer: Swap FPOs rather than textures 2020-03-28 10:59:21 +00:00
Andri Yngvason ae90348ece renderer: Save previous rendered frame rather than previous imported frame
We can't keep dmabufs very long.
2020-03-26 21:43:35 +00:00
Andri Yngvason b5f1ff0898 renderer: Render to texture 2020-03-26 18:49:37 +00:00
Andri Yngvason 7e709c23e9 renderer: Add damage renderer 2020-03-25 23:21:11 +00:00
Andri Yngvason 6536cbd56f renderer: Add damage shaders 2020-03-25 23:21:11 +00:00
Andri Yngvason 557f0f365b renderer: Set up texture bindings on render() 2020-03-25 21:27:57 +00:00
Andri Yngvason 13216fa507 renderer: Add u_tex1 to shaders 2020-03-25 20:26:15 +00:00
Andri Yngvason 49c584f80d renderer: Move shader setup into render() 2020-03-24 22:57:02 +00:00
Andri Yngvason 4da96d0dc1 renderer: Split buffer import and rendering 2020-03-24 22:48:13 +00:00
Andri Yngvason 9d058c85ce Renderer: Keep last texture 2020-03-24 22:07:49 +00:00
Andri Yngvason b39e7535ee renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
2020-03-24 19:17:23 +00:00
Andri Yngvason 26cef852b6 Replace libuv with aml 2020-03-21 16:46:10 +00:00
Andri Yngvason 8ff7128714 output: Add coordinate transformations 2020-03-07 14:13:59 +00:00