Commit Graph

340 Commits (fb-api-v3)

Author SHA1 Message Date
Andri Yngvason 13216fa507 renderer: Add u_tex1 to shaders 2020-03-25 20:26:15 +00:00
Andri Yngvason 49c584f80d renderer: Move shader setup into render() 2020-03-24 22:57:02 +00:00
Andri Yngvason 4da96d0dc1 renderer: Split buffer import and rendering 2020-03-24 22:48:13 +00:00
Andri Yngvason 9d058c85ce Renderer: Keep last texture 2020-03-24 22:07:49 +00:00
Andri Yngvason b39e7535ee renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
2020-03-24 19:17:23 +00:00
Andri Yngvason a12ce12ba6 Exit when compositor goes away 2020-03-22 20:29:13 +00:00
Andri Yngvason 32fa2a3d29 README: Upgrade build instructions to include aml 2020-03-21 17:00:49 +00:00
Andri Yngvason 26cef852b6 Replace libuv with aml 2020-03-21 16:46:10 +00:00
Andri Yngvason cdccafa2b5 README: Add installation instructions for archlinux 2020-03-21 16:43:02 +00:00
Andri Yngvason b4fad7e5ac README: Add build dependency package list for archlinux 2020-03-21 16:38:34 +00:00
Andri Yngvason 9509544cf9 README: Clean up build dependencies for fedora 2020-03-21 16:31:55 +00:00
Andri Yngvason ed62d20d2a
Merge pull request #20 from cherusk/fed_deps
doc: giving explicit build deps for fedora 31
2020-03-15 18:36:10 +00:00
Matthias Tafelmeier d30cd08f74 doc: giving explicit build deps for fedora 31
Proven on working build.
2020-03-15 19:28:05 +01:00
Andri Yngvason 7ea17d04aa Apply output transformation to pointer coordinates 2020-03-07 14:19:02 +00:00
Andri Yngvason e8279e57f5 Apply output transform to damage hint coordinates 2020-03-07 14:15:09 +00:00
Andri Yngvason 8ff7128714 output: Add coordinate transformations 2020-03-07 14:13:59 +00:00
Andri Yngvason 433ee722ec render: Implement rest of transforms 2020-03-07 12:16:01 +00:00
Andri Yngvason c32993d87d Use transformed geometry for frame buffers 2020-03-05 22:05:14 +00:00
Andri Yngvason 9642e086d8 render: Set glViewport based on output transform 2020-03-05 22:05:14 +00:00
Andri Yngvason e01f75bfbd output: Add functions to get transformed geometry 2020-03-05 22:05:14 +00:00
Andri Yngvason 35ffc2dac7 output: Add transform 2020-03-05 22:05:14 +00:00
Andri Yngvason a3d4189a0b render: Add output transforms 2020-03-05 22:05:14 +00:00
Andri Yngvason a327a2f6dd render: Add 2D projections 2020-03-05 18:46:27 +00:00
Andri Yngvason 1bf618a098 render: Fetch uniform locations in one place 2020-03-05 18:20:54 +00:00
Andri Yngvason 6b3b448405 render: Move shader_program into shader struct 2020-03-05 18:14:50 +00:00
Andri Yngvason 1e6c89d9a9 output: Use non-scaled geometry
This fixes #16
2020-03-04 21:40:33 +00:00
Andri Yngvason a70a2b1bc4 pointer: Remove output position from coordinates
This is no longer required as the input is mapped to the output in the
compositor.
2020-02-21 23:28:36 +00:00
Andri Yngvason 10e5c08752 Map input to the selected output 2020-02-21 23:28:33 +00:00
Andri Yngvason 345d1d054a Release 0.1.0 2020-02-21 23:07:50 +00:00
Andri Yngvason 56f099e505 FAQ: Use bold style for questions 2020-02-21 22:41:47 +00:00
Andri Yngvason 7416afe593 FAQ: Add directions for mod-key passthrough 2020-02-21 22:39:22 +00:00
Andri Yngvason 2df6ea3982
Merge pull request #17 from danshick/patch-1
Create FAQ.md
2020-02-18 22:56:08 +00:00
danshick 0a390830fb
Mention the FAQ in the README 2020-02-18 17:16:03 -05:00
danshick a263839c60
Create FAQ.md 2020-02-18 15:31:01 -05:00
Andri Yngvason d1212affb8
Merge pull request #15 from danshick/fix_shader_path
Fix shader path, meson doesn't include trailing slash in prefix
2020-02-12 08:02:41 +00:00
Dan Shick 4ad4c712b2 Fix shader path, meson doesn't include trailing slash in prefix 2020-02-11 18:41:59 -05:00
Andri Yngvason 4d6f477d71
Merge pull request #14 from danshick/cursor_overlay_flag
Added cli flag to change overlay_cursor option, defaulting to false
2020-02-11 23:49:35 +01:00
Dan Shick e53b4dfc9d Add option to enable cursor overlay rendering 2020-02-11 17:45:01 -05:00
Andri Yngvason e5512114f8 render: Only compile the shader that is being used 2020-02-11 21:55:05 +00:00
Andri Yngvason c274c81fa3 Install shader files 2020-02-11 21:09:30 +00:00
Andri Yngvason a8d49f3022 render: Define constants for attribute indices 2020-02-11 20:32:04 +00:00
Andri Yngvason 4b3be2c972 render: Load shaders from files 2020-02-11 19:55:31 +00:00
Andri Yngvason 3c4b81862b render: Create a function to read a shader from a file 2020-02-11 19:55:31 +00:00
Andri Yngvason 908ba0f904 README: Fix typo 2020-01-29 21:20:14 +00:00
Andri Yngvason cbbd97018d Don't fail when config doesn't exist 2020-01-29 19:45:04 +00:00
Andri Yngvason ce6be3e4d8 README: Update IRC channel 2020-01-26 11:58:24 +00:00
Andri Yngvason f30952a374 README: Mention IRC channel 2020-01-25 20:40:43 +00:00
Andri Yngvason 80d0ad8dab README: Link to NeatVNC compatiblity table. 2020-01-25 20:29:42 +00:00
Andri Yngvason 18a2246ac7 README: Add instructions for authentication 2020-01-25 18:10:59 +00:00
Andri Yngvason 8491d6c73c Enable VeNCrypt auth & encryption 2020-01-25 18:10:59 +00:00