/* * Copyright (c) 2022 Andri Yngvason * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include "buffer.h" #include "renderer.h" #include "renderer-egl.h" #include "vnc.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define XSTR(s) STR(s) #define STR(s) #s #define EGL_EXTENSION_LIST \ X(PFNEGLGETPLATFORMDISPLAYEXTPROC, eglGetPlatformDisplayEXT) \ X(PFNEGLCREATEIMAGEKHRPROC, eglCreateImageKHR) \ X(PFNEGLDESTROYIMAGEKHRPROC, eglDestroyImageKHR) \ #define GL_EXTENSION_LIST \ X(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC, glEGLImageTargetTexture2DOES) \ X(PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC, glEGLImageTargetRenderbufferStorageOES) \ #define X(t, n) static t n; EGL_EXTENSION_LIST GL_EXTENSION_LIST #undef X enum { ATTR_INDEX_POS = 0, ATTR_INDEX_TEXTURE, }; struct fbo_info { GLuint fbo; GLuint rbo; int width, height; }; static EGLDisplay egl_display = EGL_NO_DISPLAY; static EGLContext egl_context = EGL_NO_CONTEXT; static GLuint shader_program = 0; static GLuint shader_program_ext = 0; static GLuint texture = 0; static const char *vertex_shader_src = "attribute vec2 pos;\n" "attribute vec2 texture;\n" "varying vec2 v_texture;\n" "void main() {\n" " v_texture = vec2(texture.s, 1.0 - texture.t);\n" " gl_Position = vec4(pos, 0.0, 1.0);\n" "}\n"; static const char *fragment_shader_src = "precision mediump float;\n" "uniform sampler2D u_tex;\n" "varying vec2 v_texture;\n" "void main() {\n" " vec4 colour = texture2D(u_tex, v_texture);\n" " gl_FragColor = vec4(colour.rgb, 1.0);\n" "}\n"; static const char *fragment_shader_ext_src = "#extension GL_OES_EGL_image_external: require\n\n" "precision mediump float;\n" "uniform samplerExternalOES u_tex;\n" "varying vec2 v_texture;\n" "void main() {\n" " gl_FragColor = texture2D(u_tex, v_texture);\n" "}\n"; struct { GLuint u_tex; } uniforms; static int egl_load_egl_ext(void) { #define X(t, n) \ n = (t)eglGetProcAddress(XSTR(n)); \ if (!n) \ return -1; EGL_EXTENSION_LIST #undef X return 0; } static int egl_load_gl_ext(void) { #define X(t, n) \ n = (t)eglGetProcAddress(XSTR(n)); \ if (!n) \ return -1; GL_EXTENSION_LIST #undef X return 0; } static int compile_shaders(const char* vert_src, const char* frag_src) { GLuint vert = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vert, 1, &vert_src, NULL); glCompileShader(vert); GLint is_compiled = 0; glGetShaderiv(vert, GL_COMPILE_STATUS, &is_compiled); assert(is_compiled); GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(frag, 1, &frag_src, NULL); glCompileShader(frag); glGetShaderiv(frag, GL_COMPILE_STATUS, &is_compiled); assert(is_compiled); int prog = glCreateProgram(); glAttachShader(prog, vert); glAttachShader(prog, frag); glBindAttribLocation(prog, ATTR_INDEX_POS, "pos"); glBindAttribLocation(prog, ATTR_INDEX_TEXTURE, "texture"); glLinkProgram(prog); glDeleteShader(vert); glDeleteShader(frag); GLint is_linked = 0; glGetProgramiv(prog, GL_LINK_STATUS, &is_linked); assert(is_linked); uniforms.u_tex = glGetUniformLocation(prog, "u_tex"); return prog; } int egl_init(void) { int rc; rc = eglBindAPI(EGL_OPENGL_ES_API); if (!rc) return -1; if (egl_load_egl_ext() < 0) return -1; egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY, NULL); if (egl_display == EGL_NO_DISPLAY) return -1; rc = eglInitialize(egl_display, NULL, NULL); if (!rc) goto failure; static const EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; egl_context = eglCreateContext(egl_display, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attribs); if (egl_context == EGL_NO_CONTEXT) goto failure; if (!eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_context)) goto failure; if (egl_load_gl_ext() < 0) goto failure; shader_program = compile_shaders(vertex_shader_src, fragment_shader_src); shader_program_ext = compile_shaders(vertex_shader_src, fragment_shader_ext_src); return 0; failure: eglDestroyContext(egl_display, egl_context); return -1; } void egl_finish(void) { if (texture) glDeleteTextures(1, &texture); if (shader_program_ext) glDeleteProgram(shader_program_ext); if (shader_program) glDeleteProgram(shader_program); eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(egl_display, egl_context); eglTerminate(egl_display); } static inline void append_attr(EGLint* dst, int* i, EGLint name, EGLint value) { dst[*i] = name; i[0] += 1; dst[*i] = value; i[0] += 1; } static void fbo_from_gbm_bo(struct fbo_info* dst, struct gbm_bo* bo) { memset(dst, 0, sizeof(*dst)); int index = 0; EGLint attr[128]; // Won't do multi-planar... int n_planes = gbm_bo_get_plane_count(bo); assert(n_planes == 1); int width = gbm_bo_get_width(bo); int height = gbm_bo_get_height(bo); append_attr(attr, &index, EGL_WIDTH, width); append_attr(attr, &index, EGL_HEIGHT, height); append_attr(attr, &index, EGL_LINUX_DRM_FOURCC_EXT, gbm_bo_get_format(bo)); int fd = gbm_bo_get_fd(bo); // Plane 0: uint64_t mod = gbm_bo_get_modifier(bo); uint32_t mod_hi = mod >> 32; uint32_t mod_lo = mod & 0xffffffff; append_attr(attr, &index, EGL_DMA_BUF_PLANE0_FD_EXT, fd); append_attr(attr, &index, EGL_DMA_BUF_PLANE0_OFFSET_EXT, gbm_bo_get_offset(bo, 0)); append_attr(attr, &index, EGL_DMA_BUF_PLANE0_PITCH_EXT, gbm_bo_get_stride(bo)); append_attr(attr, &index, EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, mod_lo); append_attr(attr, &index, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, mod_hi); attr[index++] = EGL_NONE; EGLImageKHR image = eglCreateImageKHR(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr); assert(image != EGL_NO_IMAGE_KHR); GLuint rbo = 0; glGenRenderbuffers(1, &rbo); glBindRenderbuffer(GL_RENDERBUFFER, rbo); glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image); glBindRenderbuffer(GL_RENDERBUFFER, 0); GLuint fbo = 0; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); glBindFramebuffer(GL_FRAMEBUFFER, 0); assert(status == GL_FRAMEBUFFER_COMPLETE); dst->fbo = fbo; dst->rbo = rbo; dst->width = width; dst->height = height; eglDestroyImageKHR(egl_display, image); close(fd); } #define X(lc, uc) \ static EGLint plane_ ## lc ## _key(int plane) \ { \ switch (plane) { \ case 0: return EGL_DMA_BUF_PLANE0_ ## uc ## _EXT; \ case 1: return EGL_DMA_BUF_PLANE1_ ## uc ## _EXT; \ case 2: return EGL_DMA_BUF_PLANE2_ ## uc ## _EXT; \ case 3: return EGL_DMA_BUF_PLANE3_ ## uc ## _EXT; \ } \ return EGL_NONE; \ } X(fd, FD); X(offset, OFFSET); X(pitch, PITCH); X(modifier_lo, MODIFIER_LO); X(modifier_hi, MODIFIER_HI); #undef X static void dmabuf_attr_append_planes(EGLint* dst, int* index, struct AVDRMFrameDescriptor* desc) { struct AVDRMPlaneDescriptor *plane; struct AVDRMObjectDescriptor *obj; for (int i = 0; i < desc->nb_layers; ++i) { assert(desc->layers[i].nb_planes == 1); plane = &desc->layers[i].planes[0]; obj = &desc->objects[plane->object_index]; append_attr(dst, index, plane_fd_key(i), obj->fd); append_attr(dst, index, plane_offset_key(i), plane->offset); append_attr(dst, index, plane_pitch_key(i), plane->pitch); append_attr(dst, index, plane_modifier_lo_key(i), obj->format_modifier); append_attr(dst, index, plane_modifier_hi_key(i), obj->format_modifier >> 32); } } static GLuint texture_from_av_frame(const struct AVFrame* frame) { int index = 0; EGLint attr[128]; AVDRMFrameDescriptor *desc = (void*)frame->data[0]; append_attr(attr, &index, EGL_WIDTH, frame->width); append_attr(attr, &index, EGL_HEIGHT, frame->height); append_attr(attr, &index, EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_NV12); append_attr(attr, &index, EGL_IMAGE_PRESERVED_KHR, EGL_TRUE); dmabuf_attr_append_planes(attr, &index, desc); attr[index++] = EGL_NONE; EGLImageKHR image = eglCreateImageKHR(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr); assert(image != EGL_NO_IMAGE_KHR); GLuint tex = 0; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex); glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image); eglDestroyImageKHR(egl_display, image); glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); return tex; } void gl_draw(void) { static const GLfloat s_vertices[4][2] = { { -1.0, 1.0 }, { 1.0, 1.0 }, { -1.0, -1.0 }, { 1.0, -1.0 }, }; static const GLfloat s_positions[4][2] = { { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 }, }; glVertexAttribPointer(ATTR_INDEX_POS, 2, GL_FLOAT, GL_FALSE, 0, s_vertices); glVertexAttribPointer(ATTR_INDEX_TEXTURE, 2, GL_FLOAT, GL_FALSE, 0, s_positions); glEnableVertexAttribArray(ATTR_INDEX_POS); glEnableVertexAttribArray(ATTR_INDEX_TEXTURE); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(ATTR_INDEX_TEXTURE); glDisableVertexAttribArray(ATTR_INDEX_POS); } GLenum gl_format_from_drm(uint32_t format) { switch (format) { case DRM_FORMAT_ARGB8888: case DRM_FORMAT_XRGB8888: return GL_BGRA_EXT; case DRM_FORMAT_ABGR8888: case DRM_FORMAT_XBGR8888: return GL_RGBA; } return 0; } void import_image_with_damage(const struct image* src, struct pixman_region16* damage) { GLenum fmt = gl_format_from_drm(src->format); int n_rects = 0; struct pixman_box16* rects = pixman_region_rectangles(damage, &n_rects); for (int i = 0; i < n_rects; ++i) { int x = rects[i].x1; int y = rects[i].y1; int width = rects[i].x2 - x; int height = rects[i].y2 - y; glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y); glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt, GL_UNSIGNED_BYTE, src->pixels); } glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); } void render_image_egl(struct buffer* dst, const struct image* src, double scale, int x_pos, int y_pos) { struct fbo_info fbo; fbo_from_gbm_bo(&fbo, dst->bo); glBindFramebuffer(GL_FRAMEBUFFER, fbo.fbo); bool is_new_texture = !texture; if (!texture) glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, src->stride / 4); if (is_new_texture) { GLenum fmt = gl_format_from_drm(src->format); glTexImage2D(GL_TEXTURE_2D, 0, fmt, src->width, src->height, 0, fmt, GL_UNSIGNED_BYTE, src->pixels); } else { import_image_with_damage(src, (struct pixman_region16*)src->damage); } glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); int width = round((double)src->width * scale); int height = round((double)src->height * scale); glViewport(x_pos, y_pos, width, height); glUseProgram(shader_program); struct pixman_box16* ext = pixman_region_extents(&dst->damage); glScissor(ext->x1, ext->y1, ext->x2 - ext->x1, ext->y2 - ext->y1); glEnable(GL_SCISSOR_TEST); gl_draw(); glDisable(GL_SCISSOR_TEST); glFinish(); glBindTexture(GL_TEXTURE_2D, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbo.fbo); glDeleteRenderbuffers(1, &fbo.rbo); pixman_region_clear(&dst->damage); } void render_av_frames_egl(struct buffer* dst, struct vnc_av_frame** src, int n_av_frames, double scale, int x_pos, int y_pos) { struct fbo_info fbo; fbo_from_gbm_bo(&fbo, dst->bo); glBindFramebuffer(GL_FRAMEBUFFER, fbo.fbo); struct pixman_box16* ext = pixman_region_extents(&dst->damage); glScissor(ext->x1, ext->y1, ext->x2 - ext->x1, ext->y2 - ext->y1); glEnable(GL_SCISSOR_TEST); glUseProgram(shader_program_ext); for (int i = 0; i < n_av_frames; ++i) { const struct vnc_av_frame* frame = src[i]; int width = round((double)frame->width * scale); int height = round((double)frame->height * scale); glViewport(x_pos + frame->x, y_pos + frame->y, width, height); GLuint tex = texture_from_av_frame(frame->frame); glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex); gl_draw(); glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); } glDisable(GL_SCISSOR_TEST); glFinish(); glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbo.fbo); glDeleteRenderbuffers(1, &fbo.rbo); pixman_region_clear(&dst->damage); }