Andri Yngvason
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589679f851
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renderer-egl: Ignore alpha channel in shader
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2022-07-02 10:47:35 +00:00 |
Andri Yngvason
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5dfac14981
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renderer-egl: Clear buffer damage after rendering
Otherwise, damage accumulates and everything is damaged all the time.
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2022-07-02 10:47:35 +00:00 |
Andri Yngvason
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29b33672ea
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renderer-egl: Don't clear before drawing
That interferes with damage tracking
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2022-07-02 10:47:35 +00:00 |
Andri Yngvason
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469db1ba3a
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renderer-egl: Clean up properly on exit
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2022-07-02 10:47:35 +00:00 |
Andri Yngvason
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c4ffd8eef6
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renderer-egl: Add function to render AVFrames
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2022-04-10 13:55:14 +00:00 |
Andri Yngvason
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ed4c8b1cd0
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renderer-egl: Only copy damaged regions
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2022-04-09 16:21:17 +00:00 |
Andri Yngvason
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e6ea9068f0
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Implement GL rendering
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2022-04-09 15:21:24 +00:00 |