From 589679f851c9dc25bf4ec1d86303e171eef777e8 Mon Sep 17 00:00:00 2001 From: Andri Yngvason Date: Sat, 2 Jul 2022 10:39:18 +0000 Subject: [PATCH] renderer-egl: Ignore alpha channel in shader --- src/renderer-egl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/renderer-egl.c b/src/renderer-egl.c index 00d7848..49b7cc4 100644 --- a/src/renderer-egl.c +++ b/src/renderer-egl.c @@ -86,7 +86,8 @@ static const char *fragment_shader_src = "uniform sampler2D u_tex;\n" "varying vec2 v_texture;\n" "void main() {\n" -" gl_FragColor = texture2D(u_tex, v_texture);\n" +" vec4 colour = texture2D(u_tex, v_texture);\n" +" gl_FragColor = vec4(colour.rgb, 1.0);\n" "}\n"; static const char *fragment_shader_ext_src =