160 lines
4.2 KiB
C
160 lines
4.2 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <math.h>
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#include <errno.h>
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#include <time.h>
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#include "color_math.h"
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#define SOLAR_HORIZON 90.833
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#define SOLAR_START_CIVIL_TWILIGHT 6.0
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#define SOLAR_END_CIVIL_TWILIGHT 3.0
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static int is_leap(int year) {
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return (year % 4 == 0 && year % 100 != 0) || year % 400 == 0;
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}
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static int days_in_year(int year) {
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return is_leap(year) ? 366 : 365;
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}
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static double radians(double degrees) {
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return degrees * M_PI / 180.0;
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}
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static double degrees(double radians) {
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return radians * 180.0 / M_PI;
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}
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static void sun_angle(struct tm *tm, double longitude, double latitude, time_t *sunrise, time_t *sunset, double angle) {
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// https://www.esrl.noaa.gov/gmd/grad/solcalc/solareqns.PDF
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double year_rad = 2 * M_PI /
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days_in_year(tm->tm_year) *
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(tm->tm_yday - 1 + (tm->tm_hour - 12)/24);
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double eqtime = 229.18 * (0.000075 +
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0.001868 * cos(year_rad) -
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0.032077 * sin(year_rad) -
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0.014615 * cos(2*year_rad) -
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0.040849 * sin(2*year_rad));
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double decl = 0.006918 -
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0.399912 * cos(year_rad) +
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0.070257 * sin(year_rad) -
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0.006758 * cos(2*year_rad) +
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0.000907 * sin(2*year_rad) -
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0.002697 * cos(3*year_rad) +
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0.00148 * sin(3*year_rad);
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double ha = degrees(acos(
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cos(radians(angle)) / (cos(radians(latitude)) * cos(decl)) -
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tan(radians(latitude)) * tan(decl)));
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*sunrise = (720 - 4 * (longitude + fabs(ha)) - eqtime) * 60;
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*sunset = (720 - 4 * (longitude - fabs(ha)) - eqtime) * 60;
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}
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void sun(struct tm *tm, double longitude, double latitude, time_t *dawn, time_t *sunrise, time_t *sunset, time_t *dusk) {
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sun_angle(tm, longitude, latitude, dawn, dusk, SOLAR_HORIZON + SOLAR_START_CIVIL_TWILIGHT);
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sun_angle(tm, longitude, latitude, sunrise, sunset, SOLAR_HORIZON + SOLAR_END_CIVIL_TWILIGHT);
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}
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static int illuminant_d(int temp, double *x, double *y) {
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// https://en.wikipedia.org/wiki/Standard_illuminant#Illuminant_series_D
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if (temp >= 4000 && temp <= 7000) {
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*x = 0.244063 +
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0.09911e3 / temp +
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2.9678e6 / pow(temp, 2) -
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4.6070e9 / pow(temp, 3);
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} else if (temp > 7000 && temp <= 25000) {
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*x = 0.237040 +
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0.24748e3 / temp +
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1.9018e6 / pow(temp, 2) -
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2.0064e9 / pow(temp, 3);
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} else {
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errno = EINVAL;
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return -1;
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}
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*y = (-3 * pow(*x, 2)) + (2.870 * (*x)) - 0.275;
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return 0;
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}
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static int planckian_locus(int temp, double *x, double *y) {
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if (temp >= 1667 && temp <= 4000) {
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*x = -0.2661239e9 / pow(temp, 3) -
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0.2343589e6 / pow(temp, 2) +
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0.8776956e3 / temp +
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0.179910;
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if (temp <= 2222) {
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*y = -1.1064814 * pow(*x, 3) -
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1.34811020 * pow(*x, 2) +
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2.18555832 * (*x) -
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0.20219683;
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} else {
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*y = -0.9549476 * pow(*x, 3) -
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1.37418593 * pow(*x, 2) +
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2.09137015 * (*x) -
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0.16748867;
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}
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} else if (temp > 4000 && temp < 25000) {
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*x = -3.0258469e9 / pow(temp, 3) +
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2.1070379e6 / pow(temp, 2) +
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0.2226347e3 / temp +
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0.240390;
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*y = 3.0817580 * pow(*x, 3) -
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5.87338670 * pow(*x, 2) +
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3.75112997 * (*x) -
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0.37001483;
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} else {
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errno = EINVAL;
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return -1;
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}
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return 0;
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}
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static double srgb_gamma(double value, double gamma) {
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// https://en.wikipedia.org/wiki/SRGB
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if (value <= 0.0031308) {
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return 12.92 * value;
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} else {
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return pow(1.055 * value, 1.0/gamma) - 0.055;
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}
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}
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double clamp(double value) {
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if (value > 1.0) {
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return 1.0;
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} else if (value < 0.0) {
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return 0.0;
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} else {
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return value;
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}
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}
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static void xyz_to_srgb(double x, double y, double z, double *r, double *g, double *b) {
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// http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
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*r = srgb_gamma(clamp(3.2404542 * x - 1.5371385 * y - 0.4985314 * z), 2.2);
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*g = srgb_gamma(clamp(-0.9692660 * x + 1.8760108 * y + 0.0415560 * z), 2.2);
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*b = srgb_gamma(clamp(0.0556434 * x - 0.2040259 * y + 1.0572252 * z), 2.2);
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}
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static void srgb_normalize(double *r, double *g, double *b) {
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double maxw = fmaxl(*r, fmaxl(*g, *b));
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*r /= maxw;
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*g /= maxw;
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*b /= maxw;
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}
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void calc_whitepoint(int temp, double *rw, double *gw, double *bw) {
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if (temp == 6500) {
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*rw = *gw = *bw = 1.0;
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return;
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}
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double x = 1.0, y = 1.0;
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if (temp > 1667 && temp <= 6500) {
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planckian_locus(temp, &x, &y);
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} else if (temp >= 6500 && temp <= 25000) {
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illuminant_d(temp, &x, &y);
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}
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double z = 1.0 - x - y;
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xyz_to_srgb(x, y, z, rw, gw, bw);
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srgb_normalize(rw, gw, bw);
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}
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