Add SPEEDRUN mode, improve sleep timing
Add a SPEEDRUN define which, if set, will run wlsunset at 200x super-realtime to aid testing. Sleep timing calculations were approximated and often off. These have been adjusted from testing using the SPEEDRUN feature.master
parent
20a40d450b
commit
f2f11dada2
81
main.c
81
main.c
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@ -1,3 +1,4 @@
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#include <assert.h>
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#include <errno.h>
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#include <stdbool.h>
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#include <stdio.h>
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@ -13,6 +14,37 @@
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#include "wlr-gamma-control-unstable-v1-client-protocol.h"
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#include "color_math.h"
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#if defined(SPEEDRUN)
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static inline int wait_adjust(int wait) {
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fprintf(stderr, "wait in termina: %d seconds\n", wait / 1000);
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return wait / 200;
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}
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static time_t get_time_sec(time_t *tloc) {
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static time_t start = 0;
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static time_t cnt = 0;
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if (start == 0) {
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start = time(tloc);
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}
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time_t now = time(tloc);
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now = start + ((now - start) * 200) + cnt++ * 10;
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struct tm tm;
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localtime_r(&now, &tm);
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fprintf(stderr, "time in termina: %02d:%02d:%02d (%ld)\n", tm.tm_hour, tm.tm_min, tm.tm_sec, now);
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return now;
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}
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#else
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static inline int wait_adjust(int wait) {
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return wait;
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}
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static inline time_t get_time_sec(time_t *tloc) {
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return time(tloc);
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}
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#endif
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static const int LONG_SLEEP_MS = 600 * 1000;
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static const int MAX_SLEEP_S = 1800;
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static const int MIN_SLEEP_S = 10;
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enum state {
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HIGH_TEMP,
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ANIMATING_TO_LOW,
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@ -229,8 +261,7 @@ static void recalc_stops(struct context *ctx, time_t now) {
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sunset.tm_hour, sunset.tm_min);
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}
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static void update_temperature(struct context *ctx) {
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time_t now = time(NULL);
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static void update_temperature(struct context *ctx, time_t now) {
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int temp, temp_pos;
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double time_pos;
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@ -288,21 +319,43 @@ start:
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}
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}
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static int increments(struct context *ctx, int to) {
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int diff = abs(ctx->cur_temp - to) / 25;
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int time = (ctx->duration * 1000) / diff;
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return time > 600000 ? 600000 : time;
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static int increments(struct context *ctx, int from, int to) {
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int temp_diff = to - from;
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assert(temp_diff > 0);
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int time = ctx->duration * 25000 / temp_diff;
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return time > LONG_SLEEP_MS ? LONG_SLEEP_MS : time;
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}
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static int time_to_next_event(struct context *ctx) {
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static int time_to_next_event(struct context *ctx, time_t now) {
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time_t deadline;
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switch (ctx->state) {
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case HIGH_TEMP:
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deadline = ctx->stop_time;
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break;
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case LOW_TEMP:
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deadline = ctx->start_time;
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if (deadline < now) {
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deadline = ((deadline / 86400 + 1) * 86400);
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}
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break;
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case ANIMATING_TO_HIGH:
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return increments(ctx, ctx->high_temp);
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case ANIMATING_TO_LOW:
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return increments(ctx, ctx->low_temp);
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return increments(ctx, ctx->low_temp, ctx->high_temp);
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default:
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return 600000;
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return LONG_SLEEP_MS;
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}
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if (deadline <= now) {
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return LONG_SLEEP_MS;
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}
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time_t wait = deadline - now;
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if (wait > MAX_SLEEP_S) {
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wait = MAX_SLEEP_S;
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} else if (wait < MIN_SLEEP_S) {
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wait = MIN_SLEEP_S;
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}
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return wait * 1000;
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}
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static int display_poll(struct wl_display *display, short int events, int timeout) {
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@ -433,9 +486,11 @@ int main(int argc, char *argv[]) {
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wl_display_roundtrip(display);
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update_temperature(&ctx);
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while (display_dispatch_with_timeout(display, time_to_next_event(&ctx)) != -1) {
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update_temperature(&ctx);
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time_t now = get_time_sec(NULL);
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update_temperature(&ctx, now);
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while (display_dispatch_with_timeout(display, wait_adjust(time_to_next_event(&ctx, now))) != -1) {
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now = get_time_sec(NULL);
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update_temperature(&ctx, now);
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}
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return EXIT_SUCCESS;
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