wayvnc/shaders/dmabuf-fragment.glsl

13 lines
196 B
GLSL

#extension GL_OES_EGL_image_external: require
precision mediump float;
uniform samplerExternalOES u_tex0;
varying vec2 v_texture;
void main()
{
gl_FragColor = texture2D(u_tex0, v_texture);
}