wayvnc/shaders/damage-fragment.glsl

13 lines
233 B
GLSL

precision mediump float;
uniform sampler2D u_tex0;
uniform sampler2D u_tex1;
varying vec2 v_texture;
void main()
{
float r = float(texture2D(u_tex0, v_texture).rgb != texture2D(u_tex1, v_texture).rgb);
gl_FragColor = vec4(r);
}