wayvnc/include/frame-capture.h

85 lines
2.1 KiB
C

/*
* Copyright (c) 2019 - 2020 Andri Yngvason
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
struct wl_output;
struct nvnc_fb;
struct renderer;
enum frame_capture_status {
CAPTURE_STOPPED = 0,
CAPTURE_IN_PROGRESS,
CAPTURE_FAILED,
CAPTURE_FATAL,
CAPTURE_DONE,
};
enum frame_capture_options {
CAPTURE_NOW = 1 << 0,
};
struct frame_capture {
enum frame_capture_status status;
bool overlay_cursor;
struct wl_output* wl_output;
void* userdata;
void (*on_done)(struct frame_capture*);
struct {
uint32_t fourcc_format;
uint32_t width;
uint32_t height;
uint32_t stride;
} frame_info;
struct {
uint32_t x;
uint32_t y;
uint32_t width;
uint32_t height;
} damage_hint;
struct {
void (*render)(struct frame_capture*, struct renderer*,
struct nvnc_fb* fb);
int (*start)(struct frame_capture*, enum frame_capture_options);
void (*stop)(struct frame_capture*);
} backend;
};
static inline int frame_capture_start(struct frame_capture* self, enum frame_capture_options options)
{
return self->backend.start(self, options);
}
static inline void frame_capture_stop(struct frame_capture* self)
{
self->backend.stop(self);
}
static inline void frame_capture_render(struct frame_capture* self,
struct renderer* renderer,
struct nvnc_fb* fb)
{
return self->backend.render(self, renderer, fb);
}