wayvnc/include/render.h

44 lines
1.4 KiB
C

/*
* Copyright (c) 2019 Andri Yngvason
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#pragma once
#include <GLES2/gl2.h>
#include <EGL/egl.h>
struct dmabuf_frame;
struct renderer {
EGLDisplay display;
EGLSurface surface;
EGLContext context;
GLuint dmabuf_shader_program;
GLuint texture_shader_program;
uint32_t width;
uint32_t height;
GLint read_format;
GLint read_type;
};
int renderer_init(struct renderer* self, uint32_t width, uint32_t height);
void renderer_destroy(struct renderer* self);
int render_dmabuf_frame(struct renderer* self, struct dmabuf_frame* frame);
/* Copy a horizontal stripe from the GL frame into a pixel buffer */
void render_copy_pixels(struct renderer* self, void* dst, uint32_t y,
uint32_t height);