/* * Copyright (c) 2019 - 2020 Andri Yngvason * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #pragma once #include #include "wlr-screencopy-unstable-v1.h" #include "smooth.h" #include "buffer.h" struct zwlr_screencopy_manager_v1; struct zwlr_screencopy_frame_v1; struct wl_output; struct wl_buffer; struct wl_shm; struct aml_timer; struct renderer; enum screencopy_status { SCREENCOPY_STOPPED = 0, SCREENCOPY_IN_PROGRESS, SCREENCOPY_FAILED, SCREENCOPY_FATAL, SCREENCOPY_DONE, }; struct screencopy { enum screencopy_status status; struct wv_buffer_pool* pool; struct wv_buffer* front; struct wv_buffer* back; struct zwlr_screencopy_manager_v1* manager; struct zwlr_screencopy_frame_v1* frame; int version; void* userdata; void (*on_done)(struct screencopy*); uint64_t last_time; uint64_t start_time; struct aml_timer* timer; struct smooth delay_smoother; double delay; bool is_immediate_copy; bool overlay_cursor; struct wl_output* wl_output; uint32_t wl_shm_width, wl_shm_height, wl_shm_stride; enum wl_shm_format wl_shm_format; bool have_linux_dmabuf; uint32_t dmabuf_width, dmabuf_height; uint32_t fourcc; double rate_limit; }; void screencopy_init(struct screencopy* self); void screencopy_destroy(struct screencopy* self); int screencopy_start(struct screencopy* self); int screencopy_start_immediate(struct screencopy* self); void screencopy_stop(struct screencopy* self);