/* * Copyright (c) 2019 Andri Yngvason * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #pragma once #include #include struct dmabuf_frame; struct renderer { EGLDisplay display; EGLSurface surface; EGLContext context; GLuint dmabuf_shader_program; GLuint texture_shader_program; uint32_t width; uint32_t height; GLint read_format; GLint read_type; }; int renderer_init(struct renderer* self, uint32_t width, uint32_t height); void renderer_destroy(struct renderer* self); int render_dmabuf_frame(struct renderer* self, struct dmabuf_frame* frame); int render_framebuffer(struct renderer* self, const void* addr, uint32_t format, uint32_t width, uint32_t height, uint32_t stride); /* Copy a horizontal stripe from the GL frame into a pixel buffer */ void render_copy_pixels(struct renderer* self, void* dst, uint32_t y, uint32_t height);