#pragma once #include "sys/queue.h" #include #include #include struct wl_buffer; enum wv_buffer_type { WV_BUFFER_UNSPEC = 0, WV_BUFFER_SHM, }; struct wv_buffer { enum wv_buffer_type type; TAILQ_ENTRY(wv_buffer) link; struct wl_buffer* wl_buffer; void* pixels; size_t size; int width, height, stride; uint32_t format; bool y_inverted; }; TAILQ_HEAD(wv_buffer_queue, wv_buffer); struct wv_buffer_pool { struct wv_buffer_queue queue; enum wv_buffer_type type; int width, height, stride; uint32_t format; }; struct wv_buffer* wv_buffer_create(enum wv_buffer_type, int width, int height, int stride, uint32_t fourcc); void wv_buffer_destroy(struct wv_buffer* self); int wv_buffer_map(struct wv_buffer* self); void wv_buffer_unmap(struct wv_buffer* self); struct wv_buffer_pool* wv_buffer_pool_create(enum wv_buffer_type, int width, int height, int stride, uint32_t format); void wv_buffer_pool_destroy(struct wv_buffer_pool* pool); void wv_buffer_pool_resize(struct wv_buffer_pool* pool, enum wv_buffer_type, int width, int height, int stride, uint32_t format); struct wv_buffer* wv_buffer_pool_acquire(struct wv_buffer_pool* pool); void wv_buffer_pool_release(struct wv_buffer_pool* pool, struct wv_buffer* buffer);