Andri Yngvason
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9d058c85ce
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Renderer: Keep last texture
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2020-03-24 22:07:49 +00:00 |
Andri Yngvason
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b39e7535ee
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renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
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2020-03-24 19:17:23 +00:00 |
Andri Yngvason
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9642e086d8
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render: Set glViewport based on output transform
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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a3d4189a0b
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render: Add output transforms
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2020-03-05 22:05:14 +00:00 |
Andri Yngvason
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a327a2f6dd
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render: Add 2D projections
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2020-03-05 18:46:27 +00:00 |
Andri Yngvason
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1bf618a098
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render: Fetch uniform locations in one place
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2020-03-05 18:20:54 +00:00 |
Andri Yngvason
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6b3b448405
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render: Move shader_program into shader struct
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2020-03-05 18:14:50 +00:00 |
Andri Yngvason
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e5512114f8
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render: Only compile the shader that is being used
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2020-02-11 21:55:05 +00:00 |
Andri Yngvason
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ddaea0ceab
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Add some code for rendering screencopy frames
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2019-10-10 21:28:07 +00:00 |
Andri Yngvason
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1132dd6a3c
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render: Add a function to render plain framebuffer
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2019-10-09 22:37:46 +00:00 |
Andri Yngvason
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8cc00dd5eb
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render: rename shader_program -> dmabuf_shader_program
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2019-10-09 22:00:01 +00:00 |
Andri Yngvason
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a52e1040a0
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Add license and copyright notice
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2019-10-08 18:41:23 +00:00 |
Andri Yngvason
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eaae3ba2db
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Add more initialisation code
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2019-10-06 22:12:29 +00:00 |
Andri Yngvason
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33772e0b94
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render: Fixup
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2019-10-06 20:54:59 +00:00 |
Andri Yngvason
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a52ff52fcf
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render: Move logging and struct to headers
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2019-10-06 18:50:47 +00:00 |
Andri Yngvason
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89dbbc5fc9
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render: Add header
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2019-10-06 17:14:53 +00:00 |