Commit Graph

338 Commits (6421d766299d88fa7ff3db0693b6dc47e709ccf2)

Author SHA1 Message Date
Andri Yngvason 4da96d0dc1 renderer: Split buffer import and rendering 2020-03-24 22:48:13 +00:00
Andri Yngvason 9d058c85ce Renderer: Keep last texture 2020-03-24 22:07:49 +00:00
Andri Yngvason b39e7535ee renderer: Use FBO instead of pbuffer
This is in preperation for damage checking on the GPU
2020-03-24 19:17:23 +00:00
Andri Yngvason a12ce12ba6 Exit when compositor goes away 2020-03-22 20:29:13 +00:00
Andri Yngvason 32fa2a3d29 README: Upgrade build instructions to include aml 2020-03-21 17:00:49 +00:00
Andri Yngvason 26cef852b6 Replace libuv with aml 2020-03-21 16:46:10 +00:00
Andri Yngvason cdccafa2b5 README: Add installation instructions for archlinux 2020-03-21 16:43:02 +00:00
Andri Yngvason b4fad7e5ac README: Add build dependency package list for archlinux 2020-03-21 16:38:34 +00:00
Andri Yngvason 9509544cf9 README: Clean up build dependencies for fedora 2020-03-21 16:31:55 +00:00
Andri Yngvason ed62d20d2a
Merge pull request #20 from cherusk/fed_deps
doc: giving explicit build deps for fedora 31
2020-03-15 18:36:10 +00:00
Matthias Tafelmeier d30cd08f74 doc: giving explicit build deps for fedora 31
Proven on working build.
2020-03-15 19:28:05 +01:00
Andri Yngvason 7ea17d04aa Apply output transformation to pointer coordinates 2020-03-07 14:19:02 +00:00
Andri Yngvason e8279e57f5 Apply output transform to damage hint coordinates 2020-03-07 14:15:09 +00:00
Andri Yngvason 8ff7128714 output: Add coordinate transformations 2020-03-07 14:13:59 +00:00
Andri Yngvason 433ee722ec render: Implement rest of transforms 2020-03-07 12:16:01 +00:00
Andri Yngvason c32993d87d Use transformed geometry for frame buffers 2020-03-05 22:05:14 +00:00
Andri Yngvason 9642e086d8 render: Set glViewport based on output transform 2020-03-05 22:05:14 +00:00
Andri Yngvason e01f75bfbd output: Add functions to get transformed geometry 2020-03-05 22:05:14 +00:00
Andri Yngvason 35ffc2dac7 output: Add transform 2020-03-05 22:05:14 +00:00
Andri Yngvason a3d4189a0b render: Add output transforms 2020-03-05 22:05:14 +00:00
Andri Yngvason a327a2f6dd render: Add 2D projections 2020-03-05 18:46:27 +00:00
Andri Yngvason 1bf618a098 render: Fetch uniform locations in one place 2020-03-05 18:20:54 +00:00
Andri Yngvason 6b3b448405 render: Move shader_program into shader struct 2020-03-05 18:14:50 +00:00
Andri Yngvason 1e6c89d9a9 output: Use non-scaled geometry
This fixes #16
2020-03-04 21:40:33 +00:00
Andri Yngvason a70a2b1bc4 pointer: Remove output position from coordinates
This is no longer required as the input is mapped to the output in the
compositor.
2020-02-21 23:28:36 +00:00
Andri Yngvason 10e5c08752 Map input to the selected output 2020-02-21 23:28:33 +00:00
Andri Yngvason 345d1d054a Release 0.1.0 2020-02-21 23:07:50 +00:00
Andri Yngvason 56f099e505 FAQ: Use bold style for questions 2020-02-21 22:41:47 +00:00
Andri Yngvason 7416afe593 FAQ: Add directions for mod-key passthrough 2020-02-21 22:39:22 +00:00
Andri Yngvason 2df6ea3982
Merge pull request #17 from danshick/patch-1
Create FAQ.md
2020-02-18 22:56:08 +00:00
danshick 0a390830fb
Mention the FAQ in the README 2020-02-18 17:16:03 -05:00
danshick a263839c60
Create FAQ.md 2020-02-18 15:31:01 -05:00
Andri Yngvason d1212affb8
Merge pull request #15 from danshick/fix_shader_path
Fix shader path, meson doesn't include trailing slash in prefix
2020-02-12 08:02:41 +00:00
Dan Shick 4ad4c712b2 Fix shader path, meson doesn't include trailing slash in prefix 2020-02-11 18:41:59 -05:00
Andri Yngvason 4d6f477d71
Merge pull request #14 from danshick/cursor_overlay_flag
Added cli flag to change overlay_cursor option, defaulting to false
2020-02-11 23:49:35 +01:00
Dan Shick e53b4dfc9d Add option to enable cursor overlay rendering 2020-02-11 17:45:01 -05:00
Andri Yngvason e5512114f8 render: Only compile the shader that is being used 2020-02-11 21:55:05 +00:00
Andri Yngvason c274c81fa3 Install shader files 2020-02-11 21:09:30 +00:00
Andri Yngvason a8d49f3022 render: Define constants for attribute indices 2020-02-11 20:32:04 +00:00
Andri Yngvason 4b3be2c972 render: Load shaders from files 2020-02-11 19:55:31 +00:00
Andri Yngvason 3c4b81862b render: Create a function to read a shader from a file 2020-02-11 19:55:31 +00:00
Andri Yngvason 908ba0f904 README: Fix typo 2020-01-29 21:20:14 +00:00
Andri Yngvason cbbd97018d Don't fail when config doesn't exist 2020-01-29 19:45:04 +00:00
Andri Yngvason ce6be3e4d8 README: Update IRC channel 2020-01-26 11:58:24 +00:00
Andri Yngvason f30952a374 README: Mention IRC channel 2020-01-25 20:40:43 +00:00
Andri Yngvason 80d0ad8dab README: Link to NeatVNC compatiblity table. 2020-01-25 20:29:42 +00:00
Andri Yngvason 18a2246ac7 README: Add instructions for authentication 2020-01-25 18:10:59 +00:00
Andri Yngvason 8491d6c73c Enable VeNCrypt auth & encryption 2020-01-25 18:10:59 +00:00
Andri Yngvason e6b1ca8044 keyboard: Assign state to keys rather than symbols
The keys are pressed and released, not the symbols. This fixes tracking
of the state of a key through modifier changes. E.g. A capital 'A' may
be received from the client while the shift key is pressed, but if the
shift key is released before the 'a' key, the 'a' symbol is generated.
2020-01-25 13:19:08 +00:00
Andri Yngvason ec7fee42c5 Create an integer set data structure 2020-01-25 13:17:24 +00:00