Commit Graph

152 Commits (4fb472f6118d16be5300e820345aae6c923910a5)

Author SHA1 Message Date
Andri Yngvason 4fb472f611 Create a buffer abstraction 2020-07-11 20:52:00 +00:00
Andri Yngvason 0a139a1ac4 Align with aml API changes 2020-07-06 16:46:30 +00:00
Andri Yngvason 4f1bca55c3 Exit when main selected seat/output goes away 2020-06-12 23:15:22 +00:00
Andri Yngvason 041ac60ef6 renderer: Add more error messages 2020-06-10 22:09:22 +00:00
Andri Yngvason ff882b7774 keyboard: Ignore shift level on modifiers 2020-05-26 22:19:48 +00:00
Andri Yngvason ff1223e4f9 keyboard: Fix comparison of signed and unsigned value 2020-05-18 20:38:48 +00:00
Andri Yngvason 9b48290d09 Improve error handling in wayland dispatch 2020-05-10 12:21:10 +00:00
Andri Yngvason 151e916752 renderer: Set GL_PACK_ALIGNMENT to 1
Otherwise row stride will multiple of 4, even for damage data.
2020-05-10 12:21:10 +00:00
Andri Yngvason 0761a5b818 damage: Fix uninitialised value 2020-05-10 12:21:10 +00:00
Andri Yngvason 4f5933c07f dmabuf: Limit rate to 30 FPS 2020-05-03 19:58:50 +00:00
Andri Yngvason f5453ffe1e keyboard: Relax matching criteria on shift level
Clients behave differently when it comes to sending release events for keys,
so it's hard to rely on any one kind of behaviour.
2020-05-01 17:34:22 +00:00
Andri Yngvason 405268fc58 keyboard: Log keyboard symbol lookup errors 2020-05-01 17:19:14 +00:00
Andri Yngvason 6e889211db renderer: Run glFinish() before glReadPixels() 2020-04-26 14:15:57 +00:00
Andri Yngvason 8cc8c198d2 renderer: Run glFinish() after rendering dmabuf frame 2020-04-26 14:14:06 +00:00
Andri Yngvason 06a249897b dmabuf: Show a debug message when frames are held for too long. 2020-04-26 14:14:06 +00:00
Andri Yngvason 04569b01f2 dmabuf: Add dtrace probes 2020-04-26 11:24:29 +00:00
Andri Yngvason 9d6310cb14 dmabuf: Remove rate limiting 2020-04-26 10:39:58 +00:00
Andri Yngvason 6becbacbe5 Align with NeatVNC interface changes 2020-04-12 21:46:48 +00:00
Andri Yngvason 1fc664a014 Remove call to nvnc_set_dimensions() 2020-04-12 16:14:18 +00:00
Andri Yngvason f9deca5c9c shm: Add copyright notice
Putting a proper license on this to appease package maintainers.
2020-04-12 13:08:42 +00:00
Greg V 3f62295214 keyboard: rename keymap_len to keymap_size 2020-04-09 15:39:09 +03:00
Greg V fa49aca45a keyboard: check that write finished writing everything
(Use loop to write until the end)
2020-04-09 15:38:13 +03:00
Greg V ccc582cd58 keyboard: allocate shm with *actually* correct size
strlen returns "the number of characters that precede the terminating NUL".
We do need to send the \0 byte, since xkbcommon on the receiving end
*is* expecting a C string. And e.g. wlroots does strlen+1.
2020-04-09 15:37:18 +03:00
Andri Yngvason 14d62d0029 Fix transformations
This fixes #29
2020-04-09 11:50:48 +00:00
Andri Yngvason 58a181ccbc Redesign update/rendering loop
Every change to the framebuffer is now copied into a single buffer
inside a single callback. This simplifies things a lot, and might even
perform better.
2020-04-07 23:37:31 +00:00
Greg V d610076614 shm: support memfd and SHM_ANON 2020-04-06 02:07:25 +03:00
Greg V 720b127dee keyboard: allocate shm with correct size
This was working on Linux because shm_open there returns a regular file,
but this is required on FreeBSD where shm_open returns a memory-backed fd.
2020-04-06 00:26:22 +03:00
Andri Yngvason be401b5e4a Report error when binding to address fails
This fixes #21
2020-04-04 22:38:23 +00:00
Andri Yngvason 6e521a07a0 Merge frames rather than dropping them when encoder is too slow 2020-04-04 21:03:49 +00:00
Andri Yngvason 238c196e6b Capture a new frame immediately when a client requests a whole frame 2020-04-04 15:01:38 +00:00
Andri Yngvason ee4917f200 Make sure that frames being written to are not in use by the encoder 2020-04-04 13:14:07 +00:00
Andri Yngvason 8ce312e9eb renderer: Add dtrace probes 2020-04-02 00:55:18 +00:00
Andri Yngvason 075680994e screencopy: Add dtrace probes 2020-04-02 00:34:00 +00:00
Andri Yngvason dc7adf8f3b renderer: Use ATTR_INDEX_ constants for glEnableVertex* 2020-03-29 14:05:33 +00:00
Andri Yngvason e85f219aff Make sure damage buffer is properly aligned 2020-03-29 13:09:28 +00:00
Andri Yngvason b14a0b854b Rotate NeatVNC framebuffers rather than allocating new ones 2020-03-28 19:23:03 +00:00
Andri Yngvason 2bb17c8215 Blit the whole frame when a new client connects 2020-03-28 15:20:59 +00:00
Andri Yngvason e7586e8753 Only copy the damaged region from GPU 2020-03-28 15:05:04 +00:00
Andri Yngvason 1ebd9a7647 damage: Respect frame boundaries 2020-03-28 14:34:12 +00:00
Andri Yngvason b6ca7aff8c Join process_frame() and update_vnc() 2020-03-28 14:09:29 +00:00
Andri Yngvason bfbc81bf04 Use GPU damage checker 2020-03-28 13:07:33 +00:00
Andri Yngvason 52c18ffe23 damage: Add asynchronous damage checking 2020-03-28 13:05:59 +00:00
Andri Yngvason 7f5431d922 Move rendering calls into frame-capture 2020-03-28 11:44:40 +00:00
Andri Yngvason c91816f247 Implement damage buffer conversion 2020-03-28 10:59:21 +00:00
Andri Yngvason b0a6b6bd2a renderer: Swap FPOs rather than textures 2020-03-28 10:59:21 +00:00
Andri Yngvason ae90348ece renderer: Save previous rendered frame rather than previous imported frame
We can't keep dmabufs very long.
2020-03-26 21:43:35 +00:00
Andri Yngvason b5f1ff0898 renderer: Render to texture 2020-03-26 18:49:37 +00:00
Andri Yngvason 7e709c23e9 renderer: Add damage renderer 2020-03-25 23:21:11 +00:00
Andri Yngvason 6536cbd56f renderer: Add damage shaders 2020-03-25 23:21:11 +00:00
Andri Yngvason 557f0f365b renderer: Set up texture bindings on render() 2020-03-25 21:27:57 +00:00