renderer: Use ATTR_INDEX_ constants for glEnableVertex*

shader-damage-experiments
Andri Yngvason 2020-03-29 14:05:33 +00:00
parent e85f219aff
commit dc7adf8f3b
1 changed files with 4 additions and 4 deletions

View File

@ -377,13 +377,13 @@ void gl_draw(void)
glVertexAttribPointer(ATTR_INDEX_TEXTURE, 2, GL_FLOAT, GL_FALSE, 0, glVertexAttribPointer(ATTR_INDEX_TEXTURE, 2, GL_FLOAT, GL_FALSE, 0,
s_positions); s_positions);
glEnableVertexAttribArray(0); glEnableVertexAttribArray(ATTR_INDEX_POS);
glEnableVertexAttribArray(1); glEnableVertexAttribArray(ATTR_INDEX_TEXTURE);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(0); glDisableVertexAttribArray(ATTR_INDEX_TEXTURE);
glDisableVertexAttribArray(1); glDisableVertexAttribArray(ATTR_INDEX_POS);
} }
void renderer_swap(struct renderer* self) void renderer_swap(struct renderer* self)