Use GPU damage checker
parent
52c18ffe23
commit
bfbc81bf04
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@ -68,6 +68,7 @@ sources = [
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'src/smooth.c',
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'src/cfg.c',
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'src/intset.c',
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'src/damage.c',
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]
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dependencies = [
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15
src/main.c
15
src/main.c
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@ -49,6 +49,7 @@
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#include "keyboard.h"
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#include "seat.h"
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#include "cfg.h"
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#include "damage.h"
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#define DEFAULT_ADDRESS "127.0.0.1"
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#define DEFAULT_PORT 5900
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@ -451,7 +452,7 @@ int wayvnc_start_capture(struct wayvnc* self)
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return frame_capture_start(self->capture_backend);
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}
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void on_damage_check_done(struct pixman_region16* damage, void* userdata)
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static void on_damage_check_done(struct pixman_region16* damage, void* userdata)
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{
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struct wayvnc* self = userdata;
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@ -488,8 +489,16 @@ void wayvnc_update_vnc(struct wayvnc* self, struct nvnc_fb* fb)
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hint_y + hint_height,
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&tfx0, &tfy0, &tfx1, &tfy1);
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nvnc_check_damage(self->current_fb, self->last_fb, tfx0,
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tfy0, tfx1 - tfx0, tfy1 - tfy0,
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struct pixman_box16 hint = {
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.x1 = tfx0, .y1 = tfy0,
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.x2 = tfx1, .y2 = tfy1,
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};
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uint8_t* damage_buffer = malloc(width * height);
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render_damage(&self->renderer);
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renderer_read_damage(&self->renderer, damage_buffer, 0, height);
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damage_check_async(damage_buffer, width, height, &hint,
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on_damage_check_done, self);
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return;
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}
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