Use GPU damage checker

shader-damage-experiments
Andri Yngvason 2020-03-28 13:07:33 +00:00
parent 52c18ffe23
commit bfbc81bf04
2 changed files with 14 additions and 4 deletions

View File

@ -68,6 +68,7 @@ sources = [
'src/smooth.c',
'src/cfg.c',
'src/intset.c',
'src/damage.c',
]
dependencies = [

View File

@ -49,6 +49,7 @@
#include "keyboard.h"
#include "seat.h"
#include "cfg.h"
#include "damage.h"
#define DEFAULT_ADDRESS "127.0.0.1"
#define DEFAULT_PORT 5900
@ -451,7 +452,7 @@ int wayvnc_start_capture(struct wayvnc* self)
return frame_capture_start(self->capture_backend);
}
void on_damage_check_done(struct pixman_region16* damage, void* userdata)
static void on_damage_check_done(struct pixman_region16* damage, void* userdata)
{
struct wayvnc* self = userdata;
@ -488,8 +489,16 @@ void wayvnc_update_vnc(struct wayvnc* self, struct nvnc_fb* fb)
hint_y + hint_height,
&tfx0, &tfy0, &tfx1, &tfy1);
nvnc_check_damage(self->current_fb, self->last_fb, tfx0,
tfy0, tfx1 - tfx0, tfy1 - tfy0,
struct pixman_box16 hint = {
.x1 = tfx0, .y1 = tfy0,
.x2 = tfx1, .y2 = tfy1,
};
uint8_t* damage_buffer = malloc(width * height);
render_damage(&self->renderer);
renderer_read_damage(&self->renderer, damage_buffer, 0, height);
damage_check_async(damage_buffer, width, height, &hint,
on_damage_check_done, self);
return;
}