Keep the last texture
parent
44366756d1
commit
b73b812bf8
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@ -25,6 +25,7 @@ struct renderer {
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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GLuint last_texture;
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GLuint dmabuf_shader_program;
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GLuint texture_shader_program;
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uint32_t width;
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13
src/render.c
13
src/render.c
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@ -271,6 +271,9 @@ void gl_render(void)
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void renderer_destroy(struct renderer* self)
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{
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if (self->last_texture)
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glDeleteTextures(1, &self->last_texture);
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glDeleteProgram(self->dmabuf_shader_program);
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glDeleteProgram(self->texture_shader_program);
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eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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@ -429,8 +432,11 @@ int render_dmabuf_frame(struct renderer* self, struct dmabuf_frame* frame)
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glUseProgram(self->dmabuf_shader_program);
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gl_render();
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if (self->last_texture)
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glDeleteTextures(1, &self->last_texture);
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self->last_texture = tex;
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glBindTexture(GL_TEXTURE_2D, 0);
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glDeleteTextures(1, &tex);
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eglDestroyImageKHR(self->display, image);
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return 0;
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@ -457,8 +463,11 @@ int render_framebuffer(struct renderer* self, const void* addr, uint32_t format,
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glUseProgram(self->texture_shader_program);
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gl_render();
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if (self->last_texture)
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glDeleteTextures(1, &self->last_texture);
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self->last_texture = tex;
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glBindTexture(GL_TEXTURE_2D, 0);
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glDeleteTextures(1, &tex);
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return 0;
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}
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