render: Use compatible pbuffer
Otherwise glReadPixels() will be bonkers.shader-damage
parent
640b12184d
commit
af1307b420
|
@ -268,10 +268,10 @@ int renderer_init(struct renderer* self, uint32_t width, uint32_t height)
|
||||||
|
|
||||||
static const EGLint cfg_attr[] = {
|
static const EGLint cfg_attr[] = {
|
||||||
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
||||||
EGL_ALPHA_SIZE, 0,
|
EGL_ALPHA_SIZE, 8,
|
||||||
EGL_BLUE_SIZE, 1,
|
EGL_BLUE_SIZE, 8,
|
||||||
EGL_GREEN_SIZE, 1,
|
EGL_GREEN_SIZE, 8,
|
||||||
EGL_RED_SIZE, 1,
|
EGL_RED_SIZE, 8,
|
||||||
EGL_NONE
|
EGL_NONE
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue