render: Use compatible pbuffer

Otherwise glReadPixels() will be bonkers.
shader-damage
Andri Yngvason 2019-10-09 20:53:07 +00:00
parent 640b12184d
commit af1307b420
1 changed files with 4 additions and 4 deletions

View File

@ -268,10 +268,10 @@ int renderer_init(struct renderer* self, uint32_t width, uint32_t height)
static const EGLint cfg_attr[] = { static const EGLint cfg_attr[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_ALPHA_SIZE, 0, EGL_ALPHA_SIZE, 8,
EGL_BLUE_SIZE, 1, EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 1, EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 1, EGL_RED_SIZE, 8,
EGL_NONE EGL_NONE
}; };