keyboard: Improve key code lookup

The shift level for each symbol is now included in the lookup table, so
it's more robust for various keyboard layouts.
vencrypt
Andri Yngvason 2020-01-03 20:03:02 +00:00
parent a6f979e93a
commit 990e57fa89
1 changed files with 61 additions and 17 deletions

View File

@ -33,10 +33,11 @@
struct table_entry {
xkb_keysym_t symbol;
xkb_keycode_t code;
int level;
};
static void append_entry(struct keyboard* self, xkb_keysym_t symbol,
xkb_keycode_t code)
xkb_keycode_t code, int level)
{
if (self->lookup_table_size <= self->lookup_table_length) {
size_t new_size = self->lookup_table_size * 2;
@ -54,6 +55,7 @@ static void append_entry(struct keyboard* self, xkb_keysym_t symbol,
entry->symbol = symbol;
entry->code = code;
entry->level = level;
}
static void key_iter(struct xkb_keymap* map, xkb_keycode_t code, void* userdata)
@ -69,7 +71,7 @@ static void key_iter(struct xkb_keymap* map, xkb_keycode_t code, void* userdata)
&symbols);
for (size_t sym_idx = 0; sym_idx < n_syms; sym_idx++)
append_entry(self, symbols[sym_idx], code);
append_entry(self, symbols[sym_idx], code, level);
}
}
@ -78,6 +80,17 @@ static int compare_symbols(const void* a, const void* b)
const struct table_entry* x = a;
const struct table_entry* y = b;
if (x->symbol == y->symbol)
return x->level < y->level ? -1 : x->level > y->level;
return x->symbol < y->symbol ? -1 : x->symbol > y->symbol;
}
static int compare_symbols2(const void* a, const void* b)
{
const struct table_entry* x = a;
const struct table_entry* y = b;
return x->symbol < y->symbol ? -1 : x->symbol > y->symbol;
}
@ -104,10 +117,14 @@ void keyboard_dump_lookup_table(const struct keyboard* self)
for (size_t i = 0; i < self->lookup_table_length; i++) {
struct table_entry* entry = &self->lookup_table[i];
char sym_name[256];
xkb_keysym_get_name(entry->symbol, sym_name, sizeof(sym_name));
const char* code_name =
xkb_keymap_key_get_name(self->keymap, entry->code);
printf("%x\t%s\n", entry->symbol, code_name);
printf("%d (%s) @ %d\t%s\n", entry->symbol, sym_name,
entry->level, code_name);
}
}
@ -117,7 +134,10 @@ int keyboard_init(struct keyboard* self, const char* layout)
if (!self->context)
return -1;
struct xkb_rule_names rule_names = { .layout = layout };
struct xkb_rule_names rule_names = {
.layout = layout,
.model = "pc105",
};
self->keymap = xkb_keymap_new_from_names(self->context, &rule_names, 0);
if (!self->keymap)
@ -130,6 +150,8 @@ int keyboard_init(struct keyboard* self, const char* layout)
if (create_lookup_table(self) < 0)
goto table_failure;
keyboard_dump_lookup_table(self);
char* keymap_string =
xkb_keymap_get_as_string(self->keymap,
XKB_KEYMAP_FORMAT_TEXT_V1);
@ -176,14 +198,22 @@ void keyboard_destroy(struct keyboard* self)
xkb_context_unref(self->context);
}
xkb_keycode_t keyboard_find_keycode(const struct keyboard* self,
xkb_keysym_t symbol)
struct table_entry* keyboard_find_symbol(const struct keyboard* self,
xkb_keysym_t symbol)
{
struct table_entry* entry =
bsearch(&symbol, self->lookup_table, self->lookup_table_length,
sizeof(*self->lookup_table), compare_symbols);
struct table_entry cmp = { .symbol = symbol };
return entry ? entry->code : XKB_KEYCODE_INVALID;
struct table_entry* entry =
bsearch(&cmp, self->lookup_table, self->lookup_table_length,
sizeof(*self->lookup_table), compare_symbols2);
if (!entry)
return NULL;
while (entry != self->lookup_table && (entry - 1)->symbol == symbol)
--entry;
return entry;
}
static void keyboard_apply_mods(struct keyboard* self, xkb_keycode_t code,
@ -215,16 +245,30 @@ static void keyboard_apply_mods(struct keyboard* self, xkb_keycode_t code,
void keyboard_feed(struct keyboard* self, xkb_keysym_t symbol, bool is_pressed)
{
xkb_keycode_t code = keyboard_find_keycode(self, symbol);
if (code == XKB_KEYCODE_INVALID)
struct table_entry* entry = keyboard_find_symbol(self, symbol);
if (!entry)
return; // TODO: Notify the user about this
// TODO: Handle errors
zwp_virtual_keyboard_v1_key(self->virtual_keyboard, 0, code - 8,
is_pressed ? WL_KEYBOARD_KEY_STATE_PRESSED
: WL_KEYBOARD_KEY_STATE_RELEASED);
while (1) {
int layout, level;
layout = xkb_state_key_get_layout(self->state, entry->code);
level = xkb_state_key_get_level(self->state, entry->code, layout);
if (entry->level == level)
break;
// TODO: Add out of bounds check
if ((++entry)->symbol != symbol)
return; // TODO: Notify the user about this
}
// TODO: This could cause some synchronisation problems with other
// keyboards in the seat.
keyboard_apply_mods(self, code, is_pressed);
keyboard_apply_mods(self, entry->code, is_pressed);
// TODO: Handle errors
zwp_virtual_keyboard_v1_key(self->virtual_keyboard, 0, entry->code - 8,
is_pressed ? WL_KEYBOARD_KEY_STATE_PRESSED
: WL_KEYBOARD_KEY_STATE_RELEASED);
}