From 8cc00dd5ebc41293cb7417f79e984374da5f4478 Mon Sep 17 00:00:00 2001 From: Andri Yngvason Date: Wed, 9 Oct 2019 22:00:01 +0000 Subject: [PATCH] render: rename shader_program -> dmabuf_shader_program --- include/render.h | 2 +- src/render.c | 46 +++++++++++++++++++++++++--------------------- 2 files changed, 26 insertions(+), 22 deletions(-) diff --git a/include/render.h b/include/render.h index b8bac3c..f4ce814 100644 --- a/include/render.h +++ b/include/render.h @@ -25,7 +25,7 @@ struct renderer { EGLDisplay display; EGLSurface surface; EGLContext context; - GLuint shader_program; + GLuint dmabuf_shader_program; uint32_t width; uint32_t height; GLint read_format; diff --git a/src/render.c b/src/render.c index 92faf72..bf41901 100644 --- a/src/render.c +++ b/src/render.c @@ -148,25 +148,27 @@ static int gl_load_shader(GLuint* dst, const char* source, GLenum type) return 0; } -static int gl_compile_shader_program(GLuint* dst) -{ - static const char vertex_src[] = - "attribute vec2 pos;\n" - "attribute vec2 texture;\n" - "varying vec2 v_texture;\n" - "void main() {\n" - " v_texture = vec2(texture.s, 1.0 - texture.t);\n" - " gl_Position = vec4(pos, 0, 1);\n" - "}\n"; +static const char dmabuf_vertex_src[] = +"attribute vec2 pos;\n" +"attribute vec2 texture;\n" +"varying vec2 v_texture;\n" +"void main() {\n" +" v_texture = vec2(texture.s, 1.0 - texture.t);\n" +" gl_Position = vec4(pos, 0, 1);\n" +"}\n"; - static const char fragment_src[] = - "#extension GL_OES_EGL_image_external: require\n\n" - "precision mediump float;\n" - "uniform samplerExternalOES u_tex;\n" - "varying vec2 v_texture;\n" - "void main() {\n" - " gl_FragColor = texture2D(u_tex, v_texture);\n" - "}\n"; +static const char dmabuf_fragment_src[] = +"#extension GL_OES_EGL_image_external: require\n\n" +"precision mediump float;\n" +"uniform samplerExternalOES u_tex;\n" +"varying vec2 v_texture;\n" +"void main() {\n" +" gl_FragColor = texture2D(u_tex, v_texture);\n" +"}\n"; + +static int gl_compile_shader_program(GLuint* dst, const char* vertex_src, + const char* fragment_src) +{ int rc = -1; GLuint vertex, fragment; @@ -244,7 +246,7 @@ void renderer_destroy(struct renderer* self) { eglDestroySurface(self->display, self->surface); eglDestroyContext(self->display, self->context); - glDeleteProgram(self->shader_program); + glDeleteProgram(self->dmabuf_shader_program); } int renderer_init(struct renderer* self, uint32_t width, uint32_t height) @@ -310,10 +312,12 @@ int renderer_init(struct renderer* self, uint32_t width, uint32_t height) if (gl_load_late_extensions() < 0) goto late_extension_failure; - if (gl_compile_shader_program(&self->shader_program) < 0) + if (gl_compile_shader_program(&self->dmabuf_shader_program, + dmabuf_vertex_src, + dmabuf_fragment_src) < 0) goto shader_failure; - glUseProgram(self->shader_program); + glUseProgram(self->dmabuf_shader_program); self->width = width; self->height = height;