Create new VNC project
commit
838570a4f9
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@ -0,0 +1,323 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define MAYBE_UNUSED __attribute__((unused))
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#ifdef NDEBUG
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#define log_debug(...)
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#else
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#define log_debug(...) fprintf(stderr, __VA_ARGS__)
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#endif
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#define XSTR(s) STR(s)
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#define STR(s) #s
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#define X_GL_EARLY_EXTENSIONS \
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X(PFNEGLGETPLATFORMDISPLAYEXTPROC, eglGetPlatformDisplayEXT) \
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X(PFNEGLDEBUGMESSAGECONTROLKHRPROC, eglDebugMessageControlKHR) \
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X(PFNGLDEBUGMESSAGECALLBACKKHRPROC, glDebugMessageCallbackKHR) \
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#define X_GL_LATE_EXTENSIONS \
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X(PFNEGLCREATEIMAGEKHRPROC, eglCreateImageKHR) \
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X(PFNEGLDESTROYIMAGEKHRPROC, eglDestroyImageKHR) \
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X(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC, glEGLImageTargetTexture2DOES) \
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#define X_GL_EXTENSIONS \
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X_GL_EARLY_EXTENSIONS \
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X_GL_LATE_EXTENSIONS \
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#define X(type, name) type name;
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X_GL_EXTENSIONS
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#undef X
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struct renderer {
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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GLuint shader_program;
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};
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static inline void* gl_load_single_extension(const char* name)
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{
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void* ext = eglGetProcAddress(name);
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if (!ext)
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log_debug("GL: Failed to load procedure: %s\n", name);
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return ext;
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}
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static int gl_load_early_extensions(void)
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{
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#define X(type, name) \
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name = gl_load_single_extension(XSTR(name)); \
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if (!name) \
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return -1;
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X_GL_EARLY_EXTENSIONS
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#undef X
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return 0;
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}
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static int gl_load_late_extensions(void)
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{
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#define X(type, name) \
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name = gl_load_single_extension(XSTR(name)); \
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if (!name) \
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return -1;
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X_GL_LATE_EXTENSIONS
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#undef X
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return 0;
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}
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MAYBE_UNUSED
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static void egl_log(EGLenum error, const char* command, EGLint msg_type,
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EGLLabelKHR thread, EGLLabelKHR obj, const char *msg)
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{
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(void)error;
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(void)msg_type;
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(void)thread;
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(void)obj;
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log_debug("EGL: %s: %s\n", command, msg);
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}
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MAYBE_UNUSED
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static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
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GLsizei len, const GLchar *msg, const void *user)
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{
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(void)src;
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(void)type;
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(void)id;
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(void)severity;
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(void)len;
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(void)user;
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log_debug("GLES2: %s\n", msg);
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}
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static void gl_debug_init()
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{
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#ifndef NDEBUG
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static const EGLAttrib debug_attribs[] = {
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EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE,
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EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE,
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EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE,
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EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE,
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EGL_NONE,
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};
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eglDebugMessageControlKHR(egl_log, debug_attribs);
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glEnable(GL_DEBUG_OUTPUT_KHR);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
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glDebugMessageCallbackKHR(gles2_log, NULL);
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#endif
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}
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static int gl_load_shader(GLuint* dst, const char* source, GLenum type)
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{
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &source, NULL);
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glCompileShader(shader);
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if (glGetError() != GL_NO_ERROR) {
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glDeleteShader(shader);
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return -1;
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}
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*dst = shader;
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return 0;
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}
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static int gl_compile_shader_program(GLuint* dst)
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{
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static const char vertex_src[] =
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"attribute vec2 pos;\n"
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"attribute vec2 texture;\n"
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"varying vec2 v_texture;\n"
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"void main() {\n"
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" v_texture = vec2(texture.s, 1.0 - texture.t);\n"
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" gl_Position = vec4(pos, 0, 1);\n"
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"}\n";
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static const char fragment_src[] =
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"#extension GL_OES_EGL_image_external: require\n\n"
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"precision mediump float;\n"
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"uniform samplerExternalOES u_tex;\n"
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"varying vec2 v_texture;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(u_tex, v_texture);\n"
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"}\n";
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int rc = -1;
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GLuint vertex, fragment;
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if (gl_load_shader(&vertex, vertex_src, GL_VERTEX_SHADER) < 0)
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return -1;
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if (gl_load_shader(&fragment, fragment_src, GL_FRAGMENT_SHADER) < 0)
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goto fragment_failure;
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GLuint program = glCreateProgram();
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glAttachShader(program, vertex);
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glAttachShader(program, fragment);
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glBindAttribLocation(program, 0, "pos");
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glBindAttribLocation(program, 1, "texture");
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glLinkProgram(program);
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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if (glGetError() != GL_NO_ERROR) {
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glDeleteProgram(program);
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goto program_failure;
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}
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*dst = program;
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rc = 0;
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program_failure:
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glDeleteShader(fragment);
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fragment_failure:
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glDeleteShader(vertex);
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return rc;
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}
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void gl_clear(void)
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{
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void gl_render(void)
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{
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static const GLfloat s_vertices[4][2] = {
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{ -1.0, 1.0 },
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{ 1.0, 1.0 },
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{ -1.0, -1.0 },
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{ 1.0, -1.0 },
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};
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static const GLfloat s_positions[4][2] = {
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{ 0, 0 },
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{ 1, 0 },
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{ 0, 1 },
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{ 1, 1 },
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};
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gl_clear();
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glVertexAttribPointer (0, 2, GL_FLOAT, GL_FALSE, 0, s_vertices);
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glVertexAttribPointer (1, 2, GL_FLOAT, GL_FALSE, 0, s_positions);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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}
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void renderer_destroy(struct renderer* self)
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{
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eglDestroySurface(self->display, self->surface);
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eglDestroyContext(self->display, self->context);
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glDeleteProgram(self->shader_program);
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}
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int renderer_init(struct renderer* self, int width, int height)
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{
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if (!eglBindAPI(EGL_OPENGL_ES_API))
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return -1;
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if (gl_load_early_extensions() < 0)
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return -1;
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gl_debug_init();
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self->display =
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eglGetPlatformDisplayEXT(EGL_PLATFORM_SURFACELESS_MESA,
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EGL_DEFAULT_DISPLAY, NULL);
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if (!self->display)
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return -1;
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if (!eglInitialize(self->display, NULL, NULL))
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return -1;
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static const EGLint cfg_attr[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_ALPHA_SIZE, 0,
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EGL_BLUE_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_RED_SIZE, 1,
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EGL_NONE
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};
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EGLConfig cfg;
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EGLint cfg_count;
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if (!eglChooseConfig(self->display, cfg_attr, cfg, 1, &cfg_count))
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return -1;
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static const EGLint ctx_attr[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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self->context = eglCreateContext(self->display, cfg, EGL_NO_CONTEXT,
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ctx_attr);
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if (!self->context)
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return -1;
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EGLint surf_attr[] = {
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EGL_WIDTH, width,
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EGL_HEIGHT, height,
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EGL_NONE
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};
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self->surface = eglCreatePbufferSurface(self->display, cfg, surf_attr);
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if (!self->surface)
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goto surface_failure;
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if (!eglMakeCurrent(self->display, self->surface, self->surface,
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self->context))
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goto make_current_failure;
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log_debug("%s\n", glGetString(GL_VERSION));
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if (gl_load_late_extensions() < 0)
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goto late_extension_failure;
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if (gl_compile_shader_program(&self->shader_program) < 0)
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goto shader_failure;
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glUseProgram(self->shader_program);
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glViewport(0, 0, width, height);
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gl_clear();
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return 0;
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shader_failure:
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late_extension_failure:
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make_current_failure:
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eglDestroySurface(self->display, self->surface);
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surface_failure:
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eglDestroyContext(self->display, self->context);
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return -1;
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}
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