renderer: Run glFinish() before glReadPixels()
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8cc8c198d2
commit
6e889211db
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@ -744,6 +744,7 @@ void renderer_read_pixels(struct renderer* self, void* dst, uint32_t y,
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &read_format);
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type);
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glFinish();
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glReadPixels(0, y, width, height, read_format, read_type, dst);
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}
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