diff --git a/shaders/damage-vertex.glsl b/shaders/damage-vertex.glsl index 020f11a..c43764f 100644 --- a/shaders/damage-vertex.glsl +++ b/shaders/damage-vertex.glsl @@ -1,5 +1,3 @@ -uniform mat2 u_proj; - attribute vec2 pos; attribute vec2 texture; @@ -8,5 +6,5 @@ varying vec2 v_texture; void main() { v_texture = texture; - gl_Position = vec4(u_proj * pos, 0, 1); + gl_Position = vec4(pos, 0, 1); }