Fix indentation

shader-damage
Andri Yngvason 2019-10-09 20:54:27 +00:00
parent af1307b420
commit 10367226f8
1 changed files with 10 additions and 10 deletions

View File

@ -24,11 +24,11 @@ struct zwlr_export_dmabuf_frame_v1;
struct wl_output;
enum dmabuf_capture_status {
DMABUF_CAPTURE_UNSPEC = 0,
DMABUF_CAPTURE_IN_PROGRESS,
DMABUF_CAPTURE_CANCELLED,
DMABUF_CAPTURE_FATAL,
DMABUF_CAPTURE_DONE
DMABUF_CAPTURE_UNSPEC = 0,
DMABUF_CAPTURE_IN_PROGRESS,
DMABUF_CAPTURE_CANCELLED,
DMABUF_CAPTURE_FATAL,
DMABUF_CAPTURE_DONE
};
struct dmabuf_plane {
@ -53,12 +53,12 @@ struct dmabuf_capture {
struct zwlr_export_dmabuf_frame_v1* zwlr_frame;
struct dmabuf_frame frame;
bool overlay_cursor;
struct wl_output* output;
enum dmabuf_capture_status status;
void (*on_done)(struct dmabuf_capture*);
bool overlay_cursor;
struct wl_output* output;
enum dmabuf_capture_status status;
void (*on_done)(struct dmabuf_capture*);
void* userdata;
void* userdata;
};
int dmabuf_capture_start(struct dmabuf_capture* self);