2019-10-27 22:22:43 +00:00
|
|
|
precision mediump float;
|
|
|
|
|
2020-03-25 20:26:15 +00:00
|
|
|
uniform sampler2D u_tex0;
|
2019-10-27 22:22:43 +00:00
|
|
|
|
|
|
|
varying vec2 v_texture;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2020-03-25 20:26:15 +00:00
|
|
|
gl_FragColor = texture2D(u_tex0, v_texture);
|
2019-10-27 22:22:43 +00:00
|
|
|
}
|