2019-10-06 17:14:53 +00:00
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#pragma once
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2019-10-06 18:50:47 +00:00
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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2019-10-06 17:14:53 +00:00
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struct dmabuf_frame;
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2019-10-06 18:50:47 +00:00
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struct renderer {
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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GLuint shader_program;
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uint32_t width;
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uint32_t height;
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GLint read_format;
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GLint read_type;
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};
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2019-10-06 20:54:59 +00:00
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int renderer_init(struct renderer* self, uint32_t width, uint32_t height);
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2019-10-06 22:12:29 +00:00
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void renderer_destroy(struct renderer* self);
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2019-10-06 20:54:59 +00:00
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2019-10-06 17:14:53 +00:00
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int render_dmabuf_frame(struct renderer* self, struct dmabuf_frame* frame);
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/* Copy a horizontal stripe from the GL frame into a pixel buffer */
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void render_copy_pixels(struct renderer* self, void* dst, uint32_t y,
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uint32_t height);
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