wayvnc/shaders/dmabuf-fragment.glsl

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2019-10-27 22:22:43 +00:00
#extension GL_OES_EGL_image_external: require
precision mediump float;
uniform samplerExternalOES u_tex;
varying vec2 v_texture;
void main()
{
gl_FragColor = texture2D(u_tex, v_texture);
}