wayvnc/src/keyboard.c

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/*
* Copyright (c) 2019 - 2020 Andri Yngvason
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*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
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*
* Acknowledgements: Reading Josef Gajdusek's wvnc code helped me understand
* how to use the xkbcommon API to interface with the wayland virtual keyboard
* interface.
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*/
#include <errno.h>
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#include <stdlib.h>
#include <unistd.h>
#include <stdbool.h>
#include <string.h>
#include <wayland-client-protocol.h>
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#include <xkbcommon/xkbcommon-keysyms.h>
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#include <xkbcommon/xkbcommon.h>
#include <wayland-client.h>
#include "virtual-keyboard-unstable-v1.h"
#include "keyboard.h"
#include "shm.h"
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#include "logging.h"
#include "intset.h"
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struct table_entry {
xkb_keysym_t symbol;
xkb_keycode_t code;
int level;
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};
static void append_entry(struct keyboard* self, xkb_keysym_t symbol,
xkb_keycode_t code, int level)
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{
if (self->lookup_table_size <= self->lookup_table_length) {
size_t new_size = self->lookup_table_size * 2;
struct table_entry* table =
realloc(self->lookup_table, new_size * sizeof(*table));
if (!table)
return; // TODO: Report this
self->lookup_table_size = new_size;
self->lookup_table = table;
}
struct table_entry* entry =
&self->lookup_table[self->lookup_table_length++];
entry->symbol = symbol;
entry->code = code;
entry->level = level;
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}
static void key_iter(struct xkb_keymap* map, xkb_keycode_t code, void* userdata)
{
struct keyboard* self = userdata;
size_t n_levels = xkb_keymap_num_levels_for_key(map, code, 0);
for (size_t level = 0; level < n_levels; level++) {
const xkb_keysym_t* symbols;
size_t n_syms = xkb_keymap_key_get_syms_by_level(map, code, 0,
level,
&symbols);
for (size_t sym_idx = 0; sym_idx < n_syms; sym_idx++)
append_entry(self, symbols[sym_idx], code, level);
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}
}
static int compare_symbols(const void* a, const void* b)
{
const struct table_entry* x = a;
const struct table_entry* y = b;
if (x->symbol == y->symbol)
return x->level < y->level ? -1 : x->level > y->level;
return x->symbol < y->symbol ? -1 : x->symbol > y->symbol;
}
static int compare_symbols2(const void* a, const void* b)
{
const struct table_entry* x = a;
const struct table_entry* y = b;
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return x->symbol < y->symbol ? -1 : x->symbol > y->symbol;
}
static int create_lookup_table(struct keyboard* self)
{
self->lookup_table_length = 0;
self->lookup_table_size = 128;
self->lookup_table =
malloc(self->lookup_table_size * sizeof(*self->lookup_table));
if (!self->lookup_table)
return -1;
xkb_keymap_key_for_each(self->keymap, key_iter, self);
qsort(self->lookup_table, self->lookup_table_length,
sizeof(*self->lookup_table), compare_symbols);
return 0;
}
static char* get_symbol_name(xkb_keysym_t sym, char* dst, size_t size)
{
if (xkb_keysym_get_name(sym, dst, size) >= 0)
return dst;
snprintf(dst, size, "UNKNOWN (%x)", sym);
return dst;
}
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static void keyboard__dump_entry(const struct keyboard* self,
const struct table_entry* entry)
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{
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char sym_name[256];
get_symbol_name(entry->symbol, sym_name, sizeof(sym_name));
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const char* code_name =
xkb_keymap_key_get_name(self->keymap, entry->code);
bool is_pressed = intset_is_set(&self->key_state, entry->code);
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log_debug("symbol=%s level=%d code=%s %s\n", sym_name, entry->level,
code_name, is_pressed ? "pressed" : "released");
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}
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void keyboard_dump_lookup_table(const struct keyboard* self)
{
for (size_t i = 0; i < self->lookup_table_length; i++)
keyboard__dump_entry(self, &self->lookup_table[i]);
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}
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int keyboard_init(struct keyboard* self, const char* layout)
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{
self->context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
if (!self->context)
return -1;
if (intset_init(&self->key_state, 0) < 0)
goto key_state_failure;
struct xkb_rule_names rule_names = {
.layout = layout,
.model = "pc105",
};
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self->keymap = xkb_keymap_new_from_names(self->context, &rule_names, 0);
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if (!self->keymap)
goto keymap_failure;
self->state = xkb_state_new(self->keymap);
if (!self->state)
goto state_failure;
if (create_lookup_table(self) < 0)
goto table_failure;
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// keyboard_dump_lookup_table(self);
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char* keymap_string =
xkb_keymap_get_as_string(self->keymap,
XKB_KEYMAP_FORMAT_TEXT_V1);
if (!keymap_string)
goto keymap_string_failure;
size_t keymap_size = strlen(keymap_string) + 1;
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int keymap_fd = shm_alloc_fd(keymap_size);
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if (keymap_fd < 0)
goto fd_failure;
int written = 0;
while (written < keymap_size) {
ssize_t ret = write(keymap_fd, keymap_string + written, keymap_size - written);
if (ret == -1 && errno == EINTR)
continue;
if (ret == -1)
goto write_failure;
written += ret;
}
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free(keymap_string);
zwp_virtual_keyboard_v1_keymap(self->virtual_keyboard,
WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1,
keymap_fd, keymap_size);
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close(keymap_fd);
return 0;
write_failure:
close(keymap_fd);
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fd_failure:
free(keymap_string);
keymap_string_failure:
free(self->lookup_table);
table_failure:
xkb_state_unref(self->state);
state_failure:
xkb_keymap_unref(self->keymap);
keymap_failure:
intset_destroy(&self->key_state);
key_state_failure:
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xkb_context_unref(self->context);
return -1;
}
void keyboard_destroy(struct keyboard* self)
{
free(self->lookup_table);
xkb_state_unref(self->state);
xkb_keymap_unref(self->keymap);
intset_destroy(&self->key_state);
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xkb_context_unref(self->context);
}
struct table_entry* keyboard_find_symbol(const struct keyboard* self,
xkb_keysym_t symbol)
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{
struct table_entry cmp = { .symbol = symbol };
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struct table_entry* entry =
bsearch(&cmp, self->lookup_table, self->lookup_table_length,
sizeof(*self->lookup_table), compare_symbols2);
if (!entry)
return NULL;
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while (entry != self->lookup_table && (entry - 1)->symbol == symbol)
--entry;
return entry;
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}
static void keyboard_apply_mods(struct keyboard* self, xkb_keycode_t code,
bool is_pressed)
{
enum xkb_state_component comp, compmask;
xkb_mod_mask_t depressed, latched, locked, group;
comp = xkb_state_update_key(self->state, code,
is_pressed ? XKB_KEY_DOWN : XKB_KEY_UP);
compmask = XKB_STATE_MODS_DEPRESSED |
XKB_STATE_MODS_LATCHED |
XKB_STATE_MODS_LOCKED |
XKB_STATE_MODS_EFFECTIVE;
if (!(comp & compmask))
return;
depressed = xkb_state_serialize_mods(self->state, XKB_STATE_MODS_DEPRESSED);
latched = xkb_state_serialize_mods(self->state, XKB_STATE_MODS_LATCHED);
locked = xkb_state_serialize_mods(self->state, XKB_STATE_MODS_LOCKED);
group = xkb_state_serialize_mods(self->state, XKB_STATE_MODS_EFFECTIVE);
// TODO: Handle errors
zwp_virtual_keyboard_v1_modifiers(self->virtual_keyboard, depressed,
latched, locked, group);
}
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bool keyboard_symbol_is_mod(xkb_keysym_t symbol)
{
switch (symbol) {
case XKB_KEY_Shift_L:
case XKB_KEY_Shift_R:
case XKB_KEY_Control_L:
case XKB_KEY_Caps_Lock:
case XKB_KEY_Shift_Lock:
case XKB_KEY_Meta_L:
case XKB_KEY_Meta_R:
case XKB_KEY_Alt_L:
case XKB_KEY_Alt_R:
case XKB_KEY_Super_L:
case XKB_KEY_Super_R:
case XKB_KEY_Hyper_L:
case XKB_KEY_Hyper_R:
return true;
}
return false;
}
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void keyboard_feed(struct keyboard* self, xkb_keysym_t symbol, bool is_pressed)
{
struct table_entry* entry = keyboard_find_symbol(self, symbol);
if (!entry) {
char name[256];
log_error("Failed to look up keyboard symbol: %s\n",
get_symbol_name(symbol, name, sizeof(name)));
return;
}
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while (!keyboard_symbol_is_mod(symbol)) {
int layout, level;
layout = xkb_state_key_get_layout(self->state, entry->code);
level = xkb_state_key_get_level(self->state, entry->code, layout);
if (entry->level == level)
break;
if (++entry >= &self->lookup_table[self->lookup_table_length] ||
entry->symbol != symbol) {
char name[256];
log_error("Failed to match level on symbol: %s\n",
get_symbol_name(symbol, name, sizeof(name)));
return;
}
}
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bool was_pressed = intset_is_set(&self->key_state, entry->code);
if (was_pressed == is_pressed)
return;
if (is_pressed)
intset_set(&self->key_state, entry->code);
else
intset_clear(&self->key_state, entry->code);
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#ifndef NDEBUG
keyboard__dump_entry(self, entry);
#endif
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// TODO: This could cause some synchronisation problems with other
// keyboards in the seat.
keyboard_apply_mods(self, entry->code, is_pressed);
// TODO: Handle errors
zwp_virtual_keyboard_v1_key(self->virtual_keyboard, 0, entry->code - 8,
is_pressed ? WL_KEYBOARD_KEY_STATE_PRESSED
: WL_KEYBOARD_KEY_STATE_RELEASED);
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}