16 lines
272 B
Plaintext
16 lines
272 B
Plaintext
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attribute vec2 pos;
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attribute vec2 texture;
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attribute float width;
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attribute float height;
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varying vec2 v_texture;
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varying float v_width;
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varying float v_height;
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void main() {
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v_texture = texture;
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v_width = width;
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v_height = height;
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gl_Position = vec4(pos, 0, 1);
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}
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