wayvnc/shaders/dmabuf-vertex.glsl

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2019-10-27 22:22:43 +00:00
attribute vec2 pos;
attribute vec2 texture;
varying vec2 v_texture;
void main()
{
v_texture = vec2(texture.s, 1.0 - texture.t);
gl_Position = vec4(pos, 0, 1);
}