13 lines
194 B
Plaintext
13 lines
194 B
Plaintext
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#extension GL_OES_EGL_image_external: require
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precision mediump float;
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uniform samplerExternalOES u_tex;
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varying vec2 v_texture;
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void main()
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{
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gl_FragColor = texture2D(u_tex, v_texture);
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}
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