2020-03-05 18:46:27 +00:00
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uniform mat2 u_proj;
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2019-10-27 22:22:43 +00:00
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attribute vec2 pos;
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attribute vec2 texture;
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varying vec2 v_texture;
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void main()
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{
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v_texture = texture;
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2020-03-05 18:46:27 +00:00
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gl_Position = vec4(u_proj * pos, 0, 1);
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2019-10-27 22:22:43 +00:00
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}
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