2019-10-27 22:22:43 +00:00
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#extension GL_OES_EGL_image_external: require
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precision mediump float;
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2020-03-25 20:26:15 +00:00
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uniform samplerExternalOES u_tex0;
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2019-10-27 22:22:43 +00:00
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varying vec2 v_texture;
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void main()
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{
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2020-03-25 20:26:15 +00:00
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gl_FragColor = texture2D(u_tex0, v_texture);
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2019-10-27 22:22:43 +00:00
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}
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