13 lines
233 B
Plaintext
13 lines
233 B
Plaintext
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precision mediump float;
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uniform sampler2D u_tex0;
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uniform sampler2D u_tex1;
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varying vec2 v_texture;
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void main()
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{
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float r = float(texture2D(u_tex0, v_texture).rgb != texture2D(u_tex1, v_texture).rgb);
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gl_FragColor = vec4(r);
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}
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