#pragma once #include struct vec { void* data; size_t len; size_t cap; }; static inline void vec_clear(struct vec* vec) { vec->len = 0; } int vec_init(struct vec* vec, size_t cap); void vec_destroy(struct vec* vec); int vec_reserve(struct vec* vec, size_t size); void vec_bzero(struct vec* vec); int vec_assign(struct vec* vec, const void* data, size_t size); int vec_append(struct vec* vec, const void* data, size_t size); void* vec_append_zero(struct vec* vec, size_t size); #define vec_for(elem, vec) \ for (elem = (vec)->data; \ ((ptrdiff_t)elem - (ptrdiff_t)(vec)->data) < (ptrdiff_t)(vec)->len; \ ++elem) #define vec_for_tail(elem, vec) \ for (elem = (vec)->data, ++elem; \ ((ptrdiff_t)elem - (ptrdiff_t)(vec)->data) < (ptrdiff_t)(vec)->len; \ ++elem) #define vec_for_ptr(elem, vec) \ __typeof__(elem)* ptr_; \ vec_for(ptr_, vec) \ if ((elem = *ptr_))